ProCON file group ver. 1.0 Description

Name: ProCONs 1.0

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Description: 

----1
Enabled grenade (a MORTER, like the one boss1 uses) with each
(AND ANY KIND OF) 'bullet' that hits when the [open/use] key is
being pressed. This means any pistol, shotgun, and chaingun
(note that the shotgun shoots several bullets simultaneously).

The 'catch' is that it takes 5 of your health to do it.  This
number can be changed below (find 'addphealth -5') to
correspond to the skill level and enemy toughness (in USER.CON).

There are lots of tricks using this weapon, and of course it's
overkill (try a high skill level or DukeMatch) and they can be
sent to incredible distances instantly, but it's something
different.

----2
Included 'bleed' patch (modified) from Trevor Hancher
(drone@io.org) which makes Duke bleed (-1 health) every few
seconds if he's below 40 health.

----3
Adjusted blood, guts, and debris amounts (greater amount and more
variance).  More wall-splattering/bleeding/shrapnel effects.

----4
Increased item payloads, damage, ammo amounts, and RPG & Hand Bomb
blast radii... and doubled generic monster toughness levels.

----5
Modified weapon effects:
* increased blast radii, power, ammo
* freezethrower projectiles bounce 8 (not 3) times and have more range
* shrink gun is now more of a "blob cannon" (still working on this).

----6
Changed Duke pain (screaming) thresholds to match the higher health
range.

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Altered: (y) Game.con  (y) User.con  (y) Defs.con
 

Credits:

Modifications by JustIn (steves@iac.net) and others are found
in GAME.CON and USER.CON (search for '// JustIn'), and one line in DEFS.CON.
Most of the many modifications are tiny and retain the original data
in a comment (e.g., "addphealth 500 // was 100").



!!SEND SUGGESTIONS!!
