	     ==================================================
	     =              APOCALYPSE - Part I:              =
	     = Multiplayer pack Guy <Pookie> ulmer (Ver. 2.2) =
	     ==================================================

E-mail me at pookie@zigzag.pl!
My WebSite: http://www.geocities.com/TimesSquare/Arcade/8131

Basic info:
-----------
Player: Multiplayer game

Programs Used: CCMAP ver. 2.1
	       MIXMAN ver. 2.0 
	       MS-DOS 6.22 editor

Hardware used: 
Cyrex 6x86 166+, 32mb ram and a nice Stealth 3D 2000 video card

program needed: C&C ver. 1.07 or higher

Mission replacement: 
These missions replace nothing just install them to your C&C direcetory
and after starting a multiplayer game as the host, you will see those
missions.
	   ****************************************************
	   *** IMPORTANT: YOU MUST INSTALL THIS PACK TO ALL *** 
	   *** THE PEPOLE WHICH YOU ARE GOING TO PLAY WITH! ***
	   ****************************************************  

Maps description: 
All maps are completely new, created from scratch, except one () 
See more info below. 

Time taken to create those maps: 
About 5 days (including breaks).

Release date: 17/2/1997

Zip file contents: 
SCM33EA.INI - SCM37EA.INI, SCM33EA.BIN - SCM37EA.BIN, APOC1.TXT.

Tested on: 
Command and conquer ver. 1.07, ver. 1.19P and ver. 1.20 (Covert operations)

Known bugs: 
NONE! (I hope)

Misc. author info:
Yes, you are right! I am the one who made the campaign 
"Revolution 1 - The sound of silence". There are more missions on the way.
My Email adress is pookie@zigzag.pl if you want to know something else...
E-mail me at pookie@zigzag.pl!
My WebSite: http://www.geocities.com/TimesSquare/Arcade/8131

Installation: 
Very simple: just extract all the files to your C&C directoryC:\GAMES\STRATEGI\C&C). Then start C&C multiplayer game.
to uninstall just delete all the files...

			  =============
			  = Maps info =
			  =============

Map 1 - Snow Strike:
--------------------
Map size: 58*60
Theatre: Winter
Location: Poland
Setting: Whatever...
Notes: It is a very well balanced map (Or at least, thats what I think).
       You have Plenty of tiberium for everybody.


Map 2 - Nothing But Sweat:
--------------------------
Map size: 61*61
Theatre: Desert
Location: Mexico
Settings: Whatever...
Notes: You have many rivers and bridges in here. Use them wisely

Map 3 - Run for your life:
--------------------------
Map size: 61*61
Theatre: Temperate
Location: Australia
Settings: You will have here a good game with and without bases (especially
	  if you play with 4 players/computer). Start with as many units
	  as you can.
Notes: In this part you all start in the middle and the map is surrounded
       by tiberium. You can either start killing each other or run away
       and deploy a base for a long awesome game.

Map 4 - Head them off:
----------------------
Map size: 62*62
Theatre: Temperate
Location: Scotland
Settings: Whatever...
Notes: I modified the untamed land 1 map using Valdan Bato's MixMan for
       multiplayer. I think that this map is really cool. It looks like
       a head and a leg (I know, I have very a developed imagination).

Map 5 - Rebel Yell:
-------------------
Map size: 62*62
Theatre: Desert
Location: Israel
Settings: Whatever...
Notes: In this map, each starting point has its own advantages and 
       disadvantages. I made it with a friend of mine - Fantasy General.

Comments about the mission pack:
================================
To be honest, making multiplayer maps is much easier then making regular
missions. You just don't have to program the computer's A.I.
But making multiplayer maps can be a hard thing to do sometimes, because
you have to make a balance map, or else pepole won't like your maps. It
would be really unfair if someones only way to a tiberium patch is blocked
by another player...
Here are some quick hints for making maps for multiplayer games:

1) Tiberium: Don't place tiberium in only one area. Put it all over the map.
   In missions with bases tiberium is the only way to win (unless you find
   some really cool crates).

2) Make the map look real - Making symmetrical may give you a very balanced
   map, but it doesn't look real and it gets boring when you know that the
   other players start on a place which looks exactly like your starting
   place.
   Add stuff to your map - trees, stones, mountains and rivers make the
   map looks better and more realistic - and it can be used for developing 
   good tactics too.
   I'm adding to my maps a location as well. It makes it even more realistic 
   (Just don't add a location like Antartica to a desert map :> ), and many
   pepole from that specific place will probably feel very patriotic while
   trashing their friends on that specific map and protecting their 
   country ;)
   
3) Balance the starting points. If someone starts in a better place than 
   someone else, he is more likely to win. Do not create them to close to
   each other (unless you want the game to end in 5 minutes), but remember
   that you need at least 4 starting points (more likely 6).

* Some of those tips may sound really stupid to some of you, but I played
  in many maps before and in many of them you have those stupid mistakes
  that can sometimes make the map very annoying.

Anyway, I really liked making those missions. I hope to get many comments
about them, so I will be able to improve for next time. I am going to
make more missions in the future, at least until I'll get Red Alert...

      Other missions and cool stuff for c&c by Guy (POOKIE) Ulmer
      ===========================================================

-> BTW, unless i'll get a lot of email, I'm not planning to
   create those projects, because Now I'm working on some Red Alert
   projects.

* C&C Revolution part I - The sound of silence:
  This was my first project. It should be out now! Look for it. Very
  cool campaign for the Brotherhood of NOD with a very cool storyline.
  6 new missions with completely new maps. It takes place in Poland, 
  Hungaria, Iraq and Israel. Part 2 is on the way with even cooler missions!

* C&C - APOCALYPSE 2: Multiplayer mission pack (5 cool missions).
  Comming soon...

* C&C Singled Out: Some stand-alone missions for C&C covert operations.
  Release date: In a while. I'm still working on them with some friends of mine.
  They have no script. Just play them in any order you wish.

* C&C - Clone Wars: C&C stand-alone mission which allows you to play the
  same mission with 4 different houses. Each house has different technology.
  Just wait for it! It's gonna be cool! I hope to release it after I'll 
  finish all the other projects. I didn't really start it yet...

* C&C Revolution part II - Time To Kill: That is my next big project. I am
  making the script right now. It is going to be much bigger than the 1st
  part and it's gonna be full of surprises... Release date: I have no idea!

Special thanks to
=================
* Andrew Griffin:
  for additional info about .ini files and for starting it all... :-)

* Richard Hoesbeen & Jeroen Ritmeijer:
  for the making of C&C Ultimate map editor. :-)

* Valdan Bato:
  for the making of MIXMAN - The MIX files manager :-)

* CopyCat & Fantasy General:
  For being destroyed again and again by king Pookie while testing my 
  multiplayer missions... :-)

* Westwoods Studios:
  For making the best real-time strategi game ever - Command & Conquer. >:->
  
==============================>  * Important! *  <============================
= * Usage of those files is restricted to pepole who own an original copy of =
=   the game: Command and Conquer - Tiberian Dawn.                           =
= * You can distribute those missions ONLY with this text file. You are not  =
=   allowed to modify this text file or any of the files included. Those     =
=   missions can be only distribute as one package and can not be distribute =
=   seperately.                                                              =
= * You can not distribute this package for any commercially propose. No     =
=   charges are to be be made for the copying or distribution of this        =
=   program.                                                                 =
= * However, you can base your missions on any of those files, but give      =
=   credit where is due.                                                     =
= * Command and Conquer, Westwood and all relevant names are registered      =
=   trademarks of Westwood studios, Inc.                                     =
==============================================================================



THANK YOU FOR READING ALL THIS BORING STUFF. NOW GO BLAST YOUR FRIENDS!!!
						          Guy <Pookie> Ulmer.
P.S:
I WANT RED ALERT!!! I WANT RED ALERT!!!
