MI6HQ

========================================================================================================

Title                   : MI6HQ
Filename                : MI6HQ.bsp
Author                  : Lawrence Stevens
Date                    : Tuesday 14th December 1999
Website                 : http://www.soton.ac.uk/~ljs298
E-Mail                  : ljstevens@yahoo.com


Previous maps		: Stack : To be released exclusively in the up-coming Goldeneye Mod for 
                                  Half Life

Build time		: I have been working on this map since MARCH 1999 - Absolutely ages. It
                          has been through many changes, and I finally decided to stick with the
                          small level design, otherwise I would never have got the level finished!

Compile Time            : Surprisingly short - only about 3 Minutes!!!
			  

========================================================================================================
Description             : 	  I initially got my inspiration for this level from the upcoming
                                  N64 game - Perfect Dark. The level used to infact be called
                                  PDark. Things however have moved on, after many inspirational level
                                  designing ideas. And I have now decided to call the level MI6 Headquarters,
                                  or MI6HQ for short. This is because I feel the level looks Hi-Tech and
                                  futuristic, a bit like you could imagine MI6HQ to be :)

                                  With this level, I have tried to put in a lot of detail, while still acheiving
                                  a high frame rate. I wanted to do this because I am so bored of plain/bland
                                  multiplayer maps, which do not look like they have ever been inhabited.

				  The level is basically a loop/circle, with a couple of obstacles/walls
                                  breaking up the linearity.  It is therefore quite a fast/manic map! There is,
                                  however, a ducting system that can be crawled into, which is quite fun, as players
                                  can lob grenades down from up here - ALL the vent holes are breakable. One problem
                                  though - I hvae only ever managed to get the Jumbot into the ducting once, and
                                  even at that it got very confused - maybe it just isn't intelligent enough
                                  yet to use this ducting cleverly

				  There are a couple of hidden switches around the level, the first,
                                  which is in the main arena with the balcony, needs to be shot at.
                                  This then triggers the door with the World Map on it to open up revealing
                                  a GAUSS gun. The second switch, is activated by pressing the "USE" key on
                                  the first laptop computer on the left (if you are entering the room from the Main Arena)
                                  This opens up the glass tube, allowing you to access the GLUON gun.

                                  Like in the N64 game GOLDENEYE, I have made the glass re-appear after a short,
                                  time, once it has been broken. A few of the laptop computers also explode if you
                                  shoot them. These also re-appear after a short time

 
Special Thanks to       :         Valve for a great game, and id software for a
			  	  pretty good game engine.
				  Chris and the JUMBOT Version 0.97 for helping to playtest.

=======================================================================================================

Play Information

Game			: Half-Life
Level Name      	: MI6HQ.bsp
Files    		: MI6HQ.bsp, MI6HQ.jrf
Number of Players       : 2-6 (Because the map is small, it creates a fun, fast moving game!)
Single Player           : No
Deathmatch              : Yes
Cooperative             : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

Platform(s) used        : AMD K6-2 300, 64MB mem, Matrox G200 - This card is rubbish at running
                          Quake engine games, so this level should run as smoothly as a babies bottom
                          with something like a Voodoo 3, or TNT (2)
========================================================================================================

Construction

Base                    : New level from scratch
Editor used             : Worldcraft v2.1, with the latest version of the included compile tools
Known Bugs              : None that I know of, however, if you do find a bug, e-mail me at 
                          ljstevens@yahoo.com and I will fix it, and then post up the newly
                          recompiled map

========================================================================================================

Installation

To play this level, extract the file "MI6HQ.bsp" into
?:\half-life\valve\maps directory

I have also included a WAYPOINT file, for use with the Jumbot version 0.97, If you wish to
use the map with the Jumbot, extract the "MI6HQ.bsp" file to the maps directory in the
jumbot folder

?:\half-life\jumbot\maps

and then install the "MI6HQ.jrf" (Waypoint file for the Jumbot) into
?:\half-life\jumbot\wpfiles

========================================================================================================

Copyright and Permissions

If you enjoy playing this level, please send me an e-mail

                  ljstevens@yahoo.com

This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name "MI6HQ.BSP" and is supplied in a zip file called 
MI6HQ.ZIP that also contains this text document and the 
"MI6HQ.jrf" and nothing else.

If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
send me a copy of the product.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

(c) Copyright 1999 Lawrence Stevens
                   ljstevens@yahoo.com
                   http://www.soton.ac.uk/~ljs298