* Play Information *
Title 			:Warhouse
Filename		:warhouse.bsp
Author			:TroZ  
Other lvls by author	:about 12 Quake Rally levels(Troz Track Pack)
Email address 		:troz_@hotmail.com
Home page		:I no longer keep up to date 				www.ug.cs.sunysb.edu/~risingeb
Description		:This is a warehouse that the military used to 			keep supplies during the cleanup of the Black 			Mesa Incident.  During their hasty retreat at 			the end of the operation, they neglected to 			remove their hardware. As a result, it has 			become a prime deathmatching spot. 
Additional Credits to   : Valve
			  HellBringer, AK-47, and all at planethalflife
			  Half-Life Department of Engeneering
			  HLERC
			  and id for making this all posible 

Single Player           :NO (well, you can walk around.)
				[anyone want to convert this?]
Cooperative Player      :NO
Deathmatch Player       :YES, 16 starts (6-16 recomended)
CTF2			:NO
Difficulty Settings     :NO
New Textures            :NO
CD Track                :I don't know, 1?

* Construction *
Base			:new map from my head
Editor(s) used          :worldcraft
Compile Machine		:PII 450 (not mine)
Compile time		:qcsg 	  19 sec
			 qbsp2 	  45 sec
			 vis	 838 sec
			 qrad	4210 sec
Time spent on level	:all my spare time for the past 5 weeks

================================================================
		::: ADDITIONAL INFO :::
================================================================
This is my first level for half life, but not my first level for a quake engine game, but my first released deathmatch level. Understand? I made about 12 tracks (maps) for a great Quake mod called Quake Rally. It was a racing game.  I did make several deathmatch levels for Quake, but I never released any.
There are some things that don't work perfectly in this map. First, there is a button int the turret room protected by a cage.  When you press it, all the players are supposed to lose their weapons, but it seems only the person who presses it looses their weapon. (maybe Valve will change the func_weaponstrip)  Second, the crates by the large metal ramp are supposed to 'fall down' when the button is pressed, I did my best.
This map does have some single player elements, if any map maker would like to convert this and use it as part of a single player map, contact me.

If you like my level, write me and tell me why!

If you don't like my level, write me and tell me why! It is one of the only ways I can get feedback and make better levels.

some useless info from qrad:

7380 faces
529921 square feet [76308712.00 square inches]
32711 patches after subdivision
469 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9... (780)
visibility matrix:  63.8 megs
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9... (461)
MakeScales:          0...1...2...3...4...5...6...7...8...9... (875)
transfer lists: 123.4 megs
SwapTransfersTask:   0...1...2...3...4...5...6...7...8...9... (1735)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (249)
	Bounce #1 added RGB(228013, 221109, 144918)
FinalLightFace:      0...1...2...3...4...5...6...7...8...9... (85)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            131/400         8384/25600    (32.8)
planes           6286/32767     125720/655340   (19.2)
vertexes        10040/65535     120480/786420   (15.3)
nodes            3514/32767      84336/786408   (10.7)
texinfos         1415/8192       56600/327680   (17.3)
faces            7380/65535     147600/1310700  (11.3)
clipnodes       10696/32767      85568/262136   (32.6)
leaves           2406/8192       67368/229376   (29.4)
marksurfaces     9195/65535      18390/131070   (14.0)
surfedges       34509/512000    138036/2048000  ( 6.7)
edges           17658/256000     70632/1024000  ( 6.9)
texdata          [variable]       7220/2097152  ( 0.3)
lightdata        [variable]    1244205/2097152  (59.3)
visdata          [variable]      62582/2097152  ( 3.0)
entdata          [variable]      39292/131072   (30.0)
=== Total BSP file data space used: 2276413 bytes ===


* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels without my written permission. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any other way without my permission.

