Description         A huge map designed for advanced players who enjoy the longer team game. Resource-rich asteroid belts encourage both initiative and hyperspacing. A hefty starting fleet includes Assault Frigates,  Ion Cannon Frigates, 4 Research ships, 2 Collectors, and 1 Resource Controller. [Optimised for gametypes; 1v1, 1v1v1 or 2v2.]
Description     SETTINGS: Injections off, Crates off.
Description	AUTHOR	: Dylov
Description	VERSION	: 1.2 (20 February 2000)


Font            Arial_b12.hff
Color           0, 200, 255
DropShadow      Yes

; DEFAULT SETTINGS:
type.flag                      BIT1     ; destroy mothership
type.flagNeeded                BIT1     ; FLAG: destroy mothership

;type.flag                      BIT2     ; capture capital ship
type.flagNeeded                BIT2     ; FLAG: capture capital ship

type.flag                      BIT3     ; research
type.flagNeeded                BIT3     ; FLAG: research

;BIT4 = bounties - Obselete!

type.flag                      BIT5     ; enable harvesting
type.flagNeeded                BIT5     ; FLAG: enable harvesting

;type.flag                      BIT6     ; resouce injections
type.flagNeeded                BIT6     ; FLAG: resource injections

;type.flag                      BIT7     ; resouce lump sum
type.flagNeeded                BIT7     ; FLAG: resource lump sum

;BIT8 = password protected - only let the user change this

type.flag                      BIT9     ; unit caps
type.flagNeeded                BIT9     ; FLAG: unit caps

type.flag                      BIT10    ; fuel burn
type.flagNeeded                BIT10    ; FLAG: fuel burn

type.flag                      BIT11    ; allied victory
type.flagNeeded                BIT11    ; FLAG: allied victory

;type.flag                      BIT12    ; crates
type.flagNeeded                BIT12    ; FLAG: crates

;type.flag                      BIT13    ; carrier only
type.flagNeeded                BIT13    ; FLAG: carrier only

type.flag                      BIT14    ; hyperspace
type.flagNeeded                BIT14    ; FLAG: hyperspace

type.numComputers              0
type.startingFleet             1
type.bountySize                2        ; turn off bounties (3 = off)
type.startingResources         2
type.resourceInjectionInterval 14400
type.resourceInjectionsAmount  2000
type.resourceLumpSumTime       19200
type.resourceLumpSumAmount     2000

