===========================================================================
Archive Maintainer	: no
Update to		: no
Advanced engine needed  : GZDoom (but should be good on any port)
Primary purpose         : Single Player
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Title                   : Back to Heck
Filename                : Back_to_Heck.WAD
Release date            : June 2023 (but also seen online since 2019)
Author                  : Mike Everson
Email Address           : [redacted]
Other Files By Author   : Heck Above, London Road, The Converge, The Crushers, The Lake That Burns, & Unspeakable Evil.
Misc. Author Info       : Long term Doom lover and filthy casual gamer.

Description             : A tribute to Ultimate Doom inspired by Sigil. A Large map with a great atmosphere and a ton of fun and exciting challanges. Enjoy! This map has also featured, in various stages of it's development, in several YouTube videos by content creaters such as Decino and DavidXNewton (previous map name: Bitte).

Additional Credits to   : TheV1perK1ller for adding the title, 
      			  music and sky texture plus play testing.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM
Map #                   : E1M1
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Not implemented - UV only


* Construction *

Base                    : New level from scratch
Build Time              : 2 years
Editor(s) used          : DoomBuilder
Known Bugs              : None
May Not Run With        : a potatoe
Tested With             : GZDoom 4.10



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:

Additional info:	This is a single WAD for a single player, played through DOOM on E1M1, Ultra Violence (although only one skill level has been implemented - sorry).
The original title, Bitte (pronounced “bitter”) is German for ‘please’ and had nothing to do with anything other than the fact that I had just moved to Germany at the time of its creation.
The map started as an attempt to replace the final level of John Romero’s unofficial 5th episode, SIGIL (E5M8 - Halls of Perdition), which I felt was unsatisfying, but it eventually evolved into its own creation. It now stands instead as a tribute and a love letter to the original Doom whilst being heavily influenced by SIGIL as well as other classic John Romero Maps (E4M2 – Perfect Hatred in particular!). The level is somewhat linear but should give the player a fun journey and take about 20 minutes to complete on a perfect run. Otherwise prepare for about an hour of punishment for the average player on a blind run (pistol start, what else?!).
This is the third map I ever created (after Septicious [1st] and London Road [2nd] ) and it has had some additional input from Dylan Gill (mapper and speed runner, YouTube - TheV1perK1ller), who did some extra detailing work and changed the title/music/sky textures etc. since I was still new to mapping at that point, had limited tools at my disposal and absolutely no clue what I was doing. As a result, there are no clever mapping techniques here. It is totally vanilla without any modifications whatsoever – the challenge of working only with the limitations of the original game were both painful and rewarding.
I recommend playing Back to Heck through GZDoom (not essential though) as I am aware that other Source Ports do not give the player exactly the right experience.
The map is finished but may receive some more attention in the future.
No Jumping – it is not necessary and will only ruin the flow of the level.
Mouse look is not prohibited and entirely personal preference.
I hope you enjoy.
Thanks for playing.



