===========================================================================
Advanced engine needed  : ZDoom 2.8.1 or GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : PhoboChromaPhobia
Filename                : dbk-pcp.zip
Release date            : 2/10/2024
Author                  : Big Ol' Billy
Email Address           : [redacted]
Other Files By Author   : https://doomwiki.org/wiki/Big_Ol%27_Billy
Misc. Author Info       : DBK-4-4-4-4-Lyfe

Description             : Strange dreams are being reported by low-level personnel over at the UAC's Department of Biochemical Kaleidoscopetry. Better head to Phobos and get to the bottom of this disturbingly... colorful... evil. But is your mind ready for it?
PhoboChromaPhobia is an 11-map set for G/ZDoom, tested in ZDoom 2.8.1 and GZDoom. Made with (among other things) the original Doom's recent anniversary in mind, this project uses stock resources almost exclusively, and features a "doubled" Doom 1 bestiary (with "super" versions of the D1 monsters) in lieu of our beloved Doom 2-exclusive foes--plus a few surprises. This one started out as a resource pack for a potential DBK community project, but grew too extensive and "personal" feeling, so I'm releasing it as a solo joint. That said, I'm still indebted to the DBK folks, especially Glenzinho and Scrangus, for support during development, so this is very much a DBK-adjacent project, if not an official series entry.

===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
DECORATE	        : Yes
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-10, 31 (secret map)
Single Player           : Designed for
Cooperative 2-4 Player  : Untested
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

Freelook		: Permitted, not necessary
Jump			: No
Crouch			: No

* Construction *

Base              : New from scratch
Build Time        : The better part of 2023
Editor(s) used    : Ultimate Doom Builder, Slade, Photoshop, Audacity, Logic Pro
Known Bugs        : Some minor visual bugs on MAP05 in GZDoom's hardware rendering mode
May Not Run With  : Vanilla/Chocolate/Crispy/PrBoom+/Eternity
Tested With       : ZDoom 2.8.1, GZDoom 4.10.0
Tested by         : Scrangus McBrickdad, my bandmate Robert, Optimus aka BugoTheCat

* Resources *

all music by Crunchynut44 except: 
	title/intermission music - "Vertigo" theme by Bernard Herrmann, midi sequencer unknown
	MAP05 - "Zoid, Thou Art" by Big Ol' Billy
	MAP06 - "Candyman" theme by Philip Glass, midi sequencer unknown
	MAP31 - "Profondo Rosso" theme by Goblin, midi sequencer unknown

Sky graphics from Mechadon and Minigunner
Additional midtex from Community Chest 4
Sparkles adapted from Heretic
Liquid texture adapted from Powerslave
Wallpaper texture adapted from an exhibit on the Wiener Werkstatte at the Leopold Museum, Vienna, Dec. 2023

Chromademon sfx adapted from original Doom PC Speaker Sounds
Crusher/thud sounds from Quake
Evil chanting by me, naturally

* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.