===========================================================================
Advanced engine needed  : PrBoom+
Primary purpose         : Single play
===========================================================================
Title                   : Distress call 
Filename                : /levels/doom2/d-f/dcall.zip
Release date            : 01/03/2016
Author                  : Oleg "CWolf" Vovk
Email Address           : mobiusx49@gmail.com

Description             : The plot:
                          
                          You received emergency signal from far outpost on
                          other side of planet. Your boss decides you should
                          go there and find out what happened. So, you there,
                          and things get worse...
                          
                          Archive includes both Doom and Freedoom versions
                          (because not everyone like Freedoom). Main
                          difference lies in UV difficulty. It's not copying
                          HMP in Freedoom version, while Doom's contain your
                          favorite slaughterfest (just kiddin. But really UV
                          is hard as hell, trust me).

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 month
Editor(s) used          : GZDoom Builder, Adobe Photoshop
Known Bugs              : There's still strange graphical issue with windows
                          because of 1px-sectors which emulate impossibility
                          to break any glass on level. I don't know how it
                          may bepossible to fix it. Sorry.
May Not Run With        : Any port without Boom-format compability
Tested With             : PrBoom+, (G)zDoom, 


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.dropbox.com/s/rjdniddvtt3p3cy/dcall.zip?dl=1