===========================================================================
Advanced engine needed  : GZdoom (1.0.29 or newer <<<IN OPEN GL MODE!!!>>>)
Primary purpose         : Large Retelling of Doom and Doom2 in the eyes of another marine.
===========================================================================
Title                   : Demon Eclipse: Episodes 1 and 2
Filename                : DE-PKG.zip
Release date            : 10/09/06(Original) - 01/06/08(Newest)
Author                  : Eric Ou (Eriance/Ezxariarch)
Email Address           : Ezxariarch@hotmail.com
Other Files By Author   : Demon Eclipse Episodes 1 (remake) and 2
Misc. Author Info       : Sprite and graphics artist for doom

Description             : This is the Latest version of Demon-Eclipse (v.2.0.7). Check the
                          change log for what's been added/changed.

                          How to Run:

                          1)Drag the "DE-PKG.zip" into your "Gzdoom.exe"
               
                                            ---OR---

                          2)use your Run Prompt in the Start menu and put in this: 
                            "C:/Doom2/Gzdoom -file DE-PKG.zip" (You will have to change
                            "C:/Doom2/GZdoom" if your GZdoom executable is in another location.
                            i.e. "C:/Games/Doom2/Gzdoom -file DE-PKG.zip", if you Doom2
                            folder is in the Games folder)                              
                         
Additional Credits to   : ID Software (Doom(1&2&3))
			  Raven Software (Heretic(1&2) and Hexen(1&2))
                          3D Realms (Duke 3D(s) and Shadow-Warrior)
                          Mololith Games (Blood and Blood: Plasma Pack)
                          Banjo Software (Hacx)
                          Blizzard Entertainment (StarCraft and Diablo II)
                          Midway Entertainment (Doom 64)
                          Aeonsoft (Flyff)
                          Team TNT (people that inspired me to map)
                          Gothic99 team (Music)
                          Doom 64 TC team (the Doom64 TC)
                          Strain Mod Team
                          Requiem Team
                          Alien Vendetta Team
                          Team TNT

                          Programmers:

                          Randy (Zdoom and Forums)
                          Graf Zahl (GZdoom and Forums)
                          Carnevil (Skulltag Powerup ideas)
                          Code Imp (Doombuilder)
                          Maker of Wintex 4.3 (for wintex, duh)
                          Maker of XWE (XWE)

                          Mapping:

                          Tormentor 667 (Map-11 Secondary Mapper, inpiration)
                          Kirby (Map-09 help and ideas)
                          Agent Spork (Simplicity for mapping ideas)

                          Primary Beta Testers:

                          Bouncy 
                          King-of-Flames
                          Doomed-Marine
                          
                          ACS and Decorate Help:
                          
                          The Dark Archon (ACS and Decorate assisstance)
                          Zippy (ACS and Decorate)
                          Hotwax (ACS)
                          Vaecarius (Decorate)
                          The Shooter 17, SolarSnowfall, and Jallaman (Regeneration Script)

                          Graphics and Sounds:

                          NMN (Assistance in making graphics)
                          Vader (inspiration)
                          Little White Mouse (inspiration)
                          Scuba Steve (inspiration)

                          Influential Wads and Mods:

                          The Monster and Weapons Resource wads (ideas and sounds)
                          Those who have supported me by playing this and offering suggestions
                          Anyone else I forgot to mention                  
  
                          Special Thanks to:
                          All of Zdoom Forums for support.
                          
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom2
Map #                   : map1-12, and map40 for monster testing (outdated)                
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No (not anymore, sorry)
Other game styles       : NO
Difficulty Settings     : Yes


* Construction *

Base                    : New From Scratch
Build Time              : Almost 2 years so far
Editor(s) used          : Doom Builder 1.69, Wintex 4.3, XWE 1.16, Goldwave 5.2, 
                          Photoshop CS, MS paint
Known Bugs              : Some Powered up episode 2 and 3 weapons wont work on 3D floors
                          (GZdoom 3D-floor problem).
                          Vorpal Blade and Soul-Leech weapons wont work well in Co-Op.                          
May Not Run With...     : Anything Besides GZdoom 1.0.26 or Skulltag Internal Build
                          (You must run GZdoom using Open GL renderer)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

Idgames, Zdoom forums' Demon Eclipse Mod thread, in editing.