**> This wad must be run with a Boom compatible <**
          **> port such as Boom, MBF, Zdoom, SMMU, LxDoom <**

===========================================================================
Title                   : Jägermörder - 01 : Chemical Lab
Filename                : dmdjm01.zip - dmdjm01.wad, dmdjm01.txt
Date Finished           : June 18th, 1999
Author                  : Derek Mac Donald aka Afterglow
Web Page                : http://www.doomnation.com/afterglow
Email Address           : derekmd@hotmail.com
Other Files By Author   : Co-author of The Seventh 07, SacrificeDM series
Misc. Author Info       : Contributing maps to SlaughterDM, Crucified Dreams,
                          Mordeth and the upcoming Ninja Doom; check out my
                          page for links and pics for these projects.
Description             : I guess I gotta write a story.. argh..
                          Basicly the hellspawn have invaded earth again,
                          this time in the Colorado Rockies (not a fan of the
                          team ;)... the military sent you alone because they
                          cannot afford any more casulties after the previous
                          wars with hell... you're resumé also helps you get
                          the job. :) A few days back the UAC base radioed in
                          that the computers were acting weird, such as
                          programs closing down for no reason... the UAC hq
                          just dismissed this since Microsoft was the
                          dominant maker of most of these programs... the
                          scientists and soldiers at the base were never
                          heard from again and satelite scans reveiled the
                          enemy (Yes, in this story the scanners actually
                          pick them up!) Inside the base there's teleporting
                          technology which must be how the minions of hell
                          got back on earth.. you must find this teleporter
                          and use it to transport to the source...
                          Hrm.. wasn't too bad for my first storyline :P
Additional Credits to   : LxDoom's Colin Philips for playtesting
                          Eric James Roberts for featuring this on his page
                             and working for many hours fixing my fuck-ups :)
			  Mark A. Klem for the music
                          
===========================================================================

* Play Information *

Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No, not designed for it but starts are there
Difficulty Settings     : Yes, but only health and ammo changes in most areas
New Sounds              : No
New Music               : Yes, Mark Klem - Damage Assessment, also MM2 map13
New Graphics            : No, just E1 sky from Doom... so yes :P
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Sorry, lost all my watches
Editor(s) used          : DCK 3.62, Wintex 4.3, RMB 2.1 
Known Bugs              : I have a 486.
May Not Run With...     : doom2.exe, Legacy, Dosdoom...

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

http://www.doomnation.com/afterglow
ftp://ftp.cdrom.com/pub/idgames/levels/doom2/Ports/d-f/dmdjm01.zip