===========================================================================

Advanced engine needed  : PrBoom-Plus
Primary purpose         : Single + Co-op play

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Title                   : Disparate Realities
Filename                : DRfv.wad
Release date            : 
Author                  : NoReason
Email Address           : [redacted]
Other Files By Author   : N/A
Misc. Author Info       : N/A

Description             : A set of 9 slaughtermaps designed to be played
                          from pistol starts. 10th map is
                          an end map with no gameplay (MAP08).

Additional Credits to   : Textures and flats from cc4-tex, sf3, sf2013-pre-tex,
                          aa-tex, Violence texture pack, and any other source
                          these packs pull from.

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* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Dehacked lump included in the main wad.
Demos                   : No
Other                   : MAPINFO, PLAYPAL, ANIMATED, etc.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-08, MAP31 and MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for(?)
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 Year
Editor(s) used          : GZDoom Builder, Slade, XWE, GIMP
Known Bugs              : Default text colors on the automap and sub-menus of prboom+ 
                          may be borked due to amateurish palette modifications
May Not Run With        : Vanilla, anything not listed below.
Tested with             : Prboom/Glboom+ 2.5.1.4/5, Gzdoom 2.1.1 - 3.6.0, Zandronum 3.0

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse, as long as proper credit is given. (although I'd recommend not using this
as a base since the palette is somewhat screwed up).

You MAY distribute this file for free, provided you include this text 
file, with no modifications.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Other: Doomworld

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Texture Resources: 
- cc4-tex 
- aa-tex 
- slaughterfest 3 (sf3_c and sf2013pr-tex-v2)
- "Violence" compilation (Textures compiled by AD_79 from Valiant and various other sources)
- idsoftware
A few textures are just modified vanilla ones

cc4-tex includes textures from:
-NiGHTMARE
-Espi
-Eriance
-Fredrik Johansson
-Janitor
-DaGGeR
-Ola Bjorling
-Vader
-XDelusion
-esselfortium
-RottKing
-Nuxius
-Afterglow
-AgentSpork
-RottKing
-Enjay
-Huy Pham
-SargeBaldy
-Tormentor667
-The GothicDM Team
-The Requiem Team
-The Eternal Doom Team
-id Software
-Raven Software
-Rogue Entertainment

Music Credits:
- Title - "Raising the Dead" by Immorpher
- Intermission - "D_MSSG2" by yakfak from the Plutonia midi pack
- Map01 - "Cyborg" by Immorpher
- Map02 - Level 18 (Miranda Mine) from Descent
- Map03 - "Dance of the Green Gnome" (Mission 3) from 19xx: The War Against Destiny sequenced by Sean Bee
- Map04 - "Hangar 7" by Jimmy from the Revolution! midi pack
- Map05 - "Industrial" by Simon Judd, from Hellcore 2.0 (hc20.wad)
- Map06 - "The Red Naval Port" (Mission 2) from 19xx: The War Against Destiny sequenced by Sean Bee
- Map07 - "The Forgotten God" by Eris Falling from the Revolution! midi pack
- Map31 - "Earthlight" from Einhänder
- Map32 - "Force of Darkness" by Knightrider of Doom

Playtesters:
- Amackert
- Bemused