===========================================================================
Archive Maintainer      : Hi
Advanced engine needed  : ZDoom
Primary purpose         : Single play
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Title                   : Ebola: 32 Ways to Die
Filename                : EBOLA.WAD
Release date            : Oct. 27, 2003
Author                  : Hyena
Email Address           : trwhite@fgbc.org
Other Files By Author   : Things
Misc. Author Info       : Stuff

Description             : Ebola made a TC called Hyena, so I thought it would only be fitting for me to make
			a Doom Project with his name on it.
			Essentially, this is just a fun collection of 32 badly-detailed levels, geared towards
			making the player die.
			Note: Most levels automatically exit after you die, so don't hit the space bar or you'll
			start the level over again. A few bugs do exist, so if you end up waiting a long time
			after dying, just hit space and try again.
			Note #2: MAP30 does not have an exit. Presumably you will just die.
			It's possible to survive, though. If you get stuck, that's why.

Additional Credits to   : Everyone (That way no one will say I forgot them)
===========================================================================
* What is included *

New levels              : 32
Sounds                  : Yes (sorta) Well, really I just modified the Boss Brain death sound.
			It would be really annoying otherwise.
Music                   : No
Graphics                : I don't remember
Dehacked/BEX Patch      : Yes (:D)
Demos                   : No
Other                   : Yes
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01 - MAP30 (map31 and map32 included)
Single Player           : Designed for 
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Blah
Difficulty Settings     : Not implemented
			Made with skills 2 - 4 in mind.
			At skill 1 it might take too long to die.
			At skill 5 it might be too fast.


* Construction *

Base                    : New from scratch
Build Time              : A couple of days. Maybe a week tops.
Editor(s) used          : DeepSea, notepad
Known Bugs              : Plenty.
			1. In MAP11, I used a polyobject to crush the player. It looks terrible.
			Since it's just a goofy project I didn't bother figuring out how to fix the graphical error.
			2. Many of the maps have ways that the player can avoid dying. I decided to leave these as
			"features". If you can survive a level, congratulations. Many of the levels do have at least
			one secret to survival.
			Note, however, that some levels	are impossible to survive without cheating.
May Not Run With...     : Herpes.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY not distribute this file in any format.

Some mention would be nice, though.

* Where to get the file that this text file describes *

Figure it out.