===========================================================================
Advanced engine needed  : ZDoom (version 2.1.7 as of this writing)
Primary purpose         : Single play
Update to               : extermin.zip (updated text, some bug fixes, a few new features)
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Title                   : The Exterminator (Light version)
Filename                : extermin.wad
Release date            : March 31, 2007
Author                  : Cliff AKA Lizardcommando
Email Address           : lizardcommando(AT)gmail.com
Other Files By Author   : My EDGE mod icd-lizard.wad, my graphics mod
                          lizardwar.wad, some Doom skins available on my
                          outdated geocities site, a single player one 
                          map uglee.wad, MAP12 from the 2-week megawad, 
                          a joke weapon patch bombvest.wad, and a 
                          deathmatch level barfight.wad

Misc. Author Info       : I like Doom and I make flash cartoons and draw
                          cartoony comics featuring my Lizard characters.

Description             : It's a cartoony, MSPAINT weapons mod for the 
                          latest version of ZDoom (2.1.7 as of this writing). 
                          This is supposed to be the remake of my EDGE 
                          weapons mod, Immoral Conduct: Lizard Edition 
                          (ICD-Lizard). There aren't as many weapons as 
                          ICD-Lizard but I'm sure people won't mind. 
                          There are three new enemies, but they are human 
                          enemies, not the Lizards. There will be a full 
                          version with brand new enemies that are Lizards. 
                          Unfortunately, that might not be ready for a while. 
                          Look at the textfile EXTERMINATOR-DETAILS.TXT 
                          for more info on the new things found in this mod.
                          
I Give My Thanks To     : Marty Kirra, Wildweasel, TheShooter7, DoomRater,
                          Xaser, and everyone else from the Doom Armory and 
                          ZDoom forums who helped me with the DECORATE stuff.
                          Beta Testers Marty Kirra, Wildweasel, and hitmanx
                          for giving me suggestions and telling me what stuff to fix.
                          My brother Jeff for suggesting me to add in the Infantry
                          Rifle and doing some additional Beta testing via Coop
                          games on LAN and also giving me some other ideas for
                          this mod. :)
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* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Any map
Single Player           : Designed for
Cooperative 2-4 Player  : Yes (but buggy)
Deathmatch 2-4 Player   : Not Tested
Difficulty Settings     : Not implemented


* Construction *

Base                    : New graphics are from scratch.
			  The new Zombiemen were based off of the Doom Marines 
                          skinpack and the "human" Zombieman skin.
                          Explosion Sprites are from Metal Slug.
                          The new Chaingun guy is a modified Strife rebel soldier.
Build Time              : Since March of 2006, on and off
Editor(s) used          : Wintex, XWE, Notepad, MSPAINT, Sound recorder, 
                          GoldWave, IrfanView

Known Bugs              : There are two "minor" bugs that I am fully
                          aware of. They aren't exactly serious, game-play 
                          crippling bugs, they're more like minor
                          annoyances. They aren't too noticable in-game AFAIK.
                          
                          *When you run out of ammo for any gun, you
                          automatically switch to the PlasmaGun even
                          though it's been replaced. It's a ZDoom bug
                          when you use IDFA/IDKFA cheats AFAIK.

                          *Weapons and items that are spawned from the random
                          spawnpoints do not respawn at all in multiplayer
                          games, even when Spawn Items is on. Also, these
                          weapons that are spawned from the random
                          spawnpoints do not stay even when Weapon Stay is
                          on. I don't know how to fix this problem. As far
                          as I know, this is a ZDoom Engine bug.
                          
                          *There may be some more minor DECORATE related
                          bugs. I can probably fix them on my own, but
                          I'll probably need some help with it anyways.

May Not Run With...     : Anything that doesn't have full DECORATE support


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.

Lizardcommando, the Exterminators, and anyone else related to those characters
are copyrighted to Cliff, AKA Lizardcommando. (2000-2007)

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact and have no
intent in making any profit out of the files included.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
My site: http://www.geocities.com/lizardcommando/enter.html
Other Web sites: http://www.relentlessbeating.com/wads/

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*NEW STUFF*

There are a few new things in this version of The Exterminator.

*Added in a new weapon, the .45 Caliber Machine Pistol.
*Added in a new secondary function for the Infantry Rifle.
*Added in a new enemy, the SMG Trooper.
*Removed the Molotov Cocktails.
*Some items/weapons have new pickup sounds.
*Changed how the Handcannon functions.
*Changed the Berserksphere so that it acts like a "Frightener" powerup.
*Made some small changes to the weapon order.
*Made a few additional tweaks to the weapons.