===========================================================================
Advanced engine needed  : DSDA-Doom
Primary purpose         : Single play
===========================================================================
Title                   : Father's Day Insanity 2022
Filename                : FDI2022
Release date            : 6-18-2022
Author                  : Timothy Brown (MArt1And00m3r11339)
Email Address           : [redacted]
Other Files By Author   : Other WAD's are found here:
                          https://www.youtube.com/playlist?list=PLm8AwdYOntbLCXVgk1-JAh3PbezDqaGL8
                          I also have Red Dust 1 (you can search it on
                          YouTube as well as this platform). 

Description             : Since Father's Day is here, I decided to make a
                          Father's Day map. This one is titled "Father's Day
                          Insanity 2022". This one may not run well due to
                          high 9/11'er count if you are using a ZDoom-derived
                          engine to play the map. You will need to use
                          DSDA-Doom with -complevel 21 when recording demos
                          for this map. 
                          
                          Play through: https://youtu.be/GpdEhuRy_58

Additional Credits to   : -Deus Vult 2 team for the sun glasses. 
                          -General Rainbow Bacon for the Slaughterfest
                          series. 
                          -Zachery Stephens for the Slaughterfest 3
                          resources. 
                          -Community Chest 4 team for cc4-tex.
                          -GOTHIC team for the GOTHICTX (which can be
                          originally found in GothicDM or Gothic2. Credit
                          goes to the authors of the graphics). 
                          -Faerlyn for the spider mastermind death sound
                          (author of Hard Doom).
                          -Aubrey Hodges for the PSX Doom sounds.
                          
                          *Any discrepancies regarding the information above
                          should be addressed so that I can go around and fix
                          them. You can do so in the comments section of my
                          play through linked above.  
===========================================================================
* What is included *

New levels              : 2 (level 2 is an intermisssion map that prevents
                          players from proceeding to the stock maps).
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1 - 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 6 Days (on and off)
Editor(s) used          : GZDB, Slade 3
Known Bugs              : None (though if you are using Boom to play the map,
                          you might run into problems with progression
                          because of the UMAPINFO patch. It is recommended
                          that you use DSDA-Doom -complevel 21 when playing
                          the map). 
May Not Run With        : Chocolate Doom (why would anyone want to play that
                          dumpster fire of a Doom engine anyways?)
Tested With             : DSDA-Doom v0.21.3


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors