===========================================================================
Archive Maintainer      : Lawrence
Update to               : [New]
Advanced engine needed  : GZDoom
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Fairchild Island
Filename                : frchldislnd.zip
Release date            : 2024-05-24
Author                  : Lawrence
Email Address           : [redacted]
Other Files By Author   : Blue Fire Park - bluefirepark.zip
			  Venom Pits - venompits.zip
			  Loveland Factory - lvlndfctry.zip
Misc. Author Info       : 

Description             : The ruins on Fairchild Island were famous.  It
			  was believed that an ancient water shirne lay
			  deep within the heart of this place.
			  It's also a great fishing spot.
			  Another boat has to be somewhere around here ...
		 	  ...right?
			  
Additional Credits to   : * cuppykeks for walking through the WAD with me 4
			  years ago providing detailed feedback.
			  * all the other kind words on the Doomworld.com 
			  forum post.
===========================================================================
* What is included *

New levels              : Single episode MAPINFO included
Sounds                  : No
Music                   : Yes (by me)
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Use "MAP START" to start or restart map
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 months
Editor(s) used          : DBX2019.1
Known Bugs              : 
May Not Run With        : Anything that isn't GZDoom.
Tested With             : GZDoom v4.5.0 with Brutal Doom mod v21 and no
			  other mods.



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:



* Additional Information *

In 2020 I first posted this WAD to Doomworld.com: 
https://www.doomworld.com/forum/topic/118758-fairchild-island

I never uploaded it to idgames so here we are.  This version has some
revisions and improvements from the original one posted to the
Doomworld.com forumm, including title and end music.

This is a big WAD and will require at least 30 minutes of your time.

This WAD was designed with the following in mind:
* freelook 
  If for no other reason so you can see all the ceiling detail.
* jumping
  Useful/expected but I think you can get everywhere without it.
* Brutal Doom
  Specifically, using the scope on the rocket launcher is expected and
  very helpful in some spots.
  But it is totally playable without Brutal Doom.

* Hints *

- If you seem stuck, find a gargoyle face to shoot at to open a door.  
This happens twice.

- A corner of one room will rise when you walk on it.

- Most, not all, switch obelisks will open doors that are not in the
same room you are in.

- You can only leave Fairchild Island in a non-broken boat.