===========================================================================
Advanced engine needed  : DSDA Doom, GZDoom, etc (anything that supports
                          DSDA's UDMF, so basically just those two, AFAIK.)
Primary purpose         : Single play
===========================================================================
Title                   : SCHOOL.WAD (V1.1 Update)
Filename                : SCHOOL.WAD
Release date            : April 13th, 2025 (V1.1 released July 30th, 2025)
Author                  : jaydarb10, but call me jay or jaydar
Email Address           : [redacted]
Other Files By Author   : None, this is my FIRST WAD!

Description             : This is a 90's (specifically D!ZONE) inspired map.
                          It looks a little janky, sometimes intentionally,
                          but I think it has some great ideas. It also 
                          uses more modern inspiration, where 90's maps
                          haven't aged so well.
                          But don't worry, there's plenty of FIREBLU to go
                          around in this map.
                          
                          This isn't too tough (probably about as difficult
                          as a base DOOM 2 map), so don't worry about wasting 
                          ammo here and there. Be warned, however, there are 
                          some fairly nasty traps that will fuck you up if 
                          you have your guard completely down.
                          
                          This is also a fairly short map (3 - 5 min, maybe 
                          10 - 20 min if you have to secret hunt), so 
                          hopefully it doesn't overstay its welcome.

Additional Credits to   : Music is "Dystortion" by Korp (from their MIDI
                          Library, @ https://www.doomworld.com/forum/topic/145673/)
                          I can't stress enough how GOOD Korp's MIDIs are,
                          I use them all the time.
                          
                          Credit to ZZYZX, Boris Iwanski, and all the other
                          people who have contributed to Ulitmate Doom
                          Builder - you guys make it easier to make maps for
                          DOOM. 
                          
                          Shoutouts to Romero, Carmack, and all the other
                          awesome people at id for making DOOM, perhaps the
                          best thing since sliced bread.
                          
                          I would also like to thank Spectere, for his
                          D!ZONE'D series, which highly inspired this map.
                          Check him out here: https://www.youtube.com/@Spectere
                          He also played this map on his channel and found a
                          bunch of bugs! Wow, I'm honored. Luckily, I fixed
                          them now.
                          
                          Thanks as well to DavidXNewton, I used his tutorial
                          for RAMP 2024 to learn how to add music to this map.
                          https://www.youtube.com/@DavidXNewton
                          
                          I also want to thank Decino, who might be playing 
                          this new and improved version. He's the one who 
                          finally made me get up off my ass and fix it.
===========================================================================
* What is included *

New levels              : 1 new level
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : From scratch
Build Time              : 4 - 5 months, on and off. Probably anywhere from
                          10 - 30 hours total (original release). Another
                          few hours or so for the V1.1 update.
Editor(s) used          : Ultimate Doom Builder (R4207, R4225, R4226, and
                          R4241), GZDoom Builder (V2.3?), SLADE 3 (V3.27)
Known Bugs              : No known bugs, not anymore - do not be alarmed 
                          if you notice any HOM, it should be entirely 
                          intentional. If HOM persists, ask your doctor
                          if this WAD is right for you.
May Not Run With        : It will not work with ports that don't support 
                          specifically DSDA-Doom's version of UDMF
                          (basically GZDoom's UDMF but with a bunch of
                          missing features). That means you can basically
                          choose either DSDA (and its derivatives) or
                          GZDoom (and its derivatives).
Tested With             : DSDA-Doom (v0.28.1, v0.29.0, 0.29.3), GZDoom 
                          (v4.14.0a, v4.14.1, v4.14.2)
                          
                          
* STORY *

Story                   : So, you were at school (yes, on Phobos) one day, 
                          when suddenly... SHIT! An accident at the nearby
                          UAC waste disposal facilities releases all the
                          forces of Hell upon Phobos. Not long after the 
                          UAC bases are wiped out, the invasion spreads to
                          your school. The entire school is put on code red
                          as soon as the monsters are seen, but it's far too
                          late at that point. Everyone in the school dies,
                          or is turned into monsters. Everyone.
                          Everyone but you. 
                          You hid in the back of a classroom, which somehow
                          worked. I dunno, man. I don't make the rules. The
                          monsters all went to sleep after they figured
                          that all the humans were dead.
                          It's about damn time you showed them why you
                          never sleep in class.

* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The /idgames archives, DOOMWorld Forums