===========================================================================
Primary purpose         : No levels included
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Title                   : Cosmetic fixes for Double Impact
Filename                : dbimp_fix.wad, dbimp_fix_ws.wad, and
                          dbimp_og_mid.wad
Release date            : 2025-03-31
Author                  : Pringao friki chalado
Email Address           : pringao_friki_chalado@proton.me
Misc. Author Info       : Is my alias not descriptive enough?

Description             : This release is a compilation of my personal
                          cosmetic fixes for dbimpact.wad and dbmid_e1.wad.
                          
                          dbimp_fix.wad features a custom HELP1 graphic I
                          created and also overrides the D_E1M1 and D_VICTOR
                          MIDIs with original compositions, thereby filling
                          the gaps in dbmid_e1.wad. 
                          
                          dbimp_fix_ws.wad is similar to dbimp_fix.wad, but
                          it adds a complete set of widescreen graphics
                          lumps.
                          
                          dbimp_fix.deh is included merely for compatibility
                          with the original Boom source port, which lacks
                          support for embedded DeHackEd lumps. It is already
                          embedded within dbmid_e1.wad, though.
                          
                          Finally, dbimp_og_mid.wad restores the two original
                          MIDIs by Ralphis from dbimpact.wad.

Additional Credits to   : Bloo, for composing the bespoke ending theme, which
                          is entirely free to reuse as long as Bloo is
                          explicitly credited. This also applies to all
                          BlooMIDIs featured in my previous releases.
                          continuum.mid, for the original theme of the first
                          map.
                          Ralphis, for the theme of the first map and the
                          pre-MUS ending theme.
                          Scuba Steve, for the widescreen assets.
                          
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* What is included *

New levels              : None
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : Either dbimp_fix.wad or dbimp_fix_ws.wad is meant
                          to be loaded after dbimpact.wad and dbmid_e1.wad.
                          dbimp_og_mid.wad is optional.


* Construction *

Base                    : New from scratch, but mainly based on already
                          existing assets.
Build Time              : A day for commissioning the MIDI itself, plus an
                          evening for compiling the WADs after several months
                          of inactivity.
Tested With             : Woof!, using both Microsoft GS Wavetable SW Synth
                          and FluidSynth with the soundfont gm.sf2 by remus.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://doomshack.org/