=========================================================================== Advanced engine needed : None. Primary purpose : No levels Included =========================================================================== Title : Doom Zero Midi Pack Filename : zeromidi.wad Release date : 09-30-2024 Author : Demonic Meatball Email Address : [redacted] Description : This is a pack of 35 new MIDIs to accompany the PWAD Doom Zero, which relased 09-30-2019 with a soundtrack entirely composed of midis from Doom 1 and 2, bar for 2 tracks, which were remixes of OG Doom midis. Soundtrack contains a few Leitmotivs, and some midis have a certain rythmic complexity that reflects Doom Zero's puzzly nature. Tracks listed below: 01 - Zeroing In 02 - Lions, Satyrs and Tongue Stickers 03 - Asthmatic Meatballs 04 - Deceitful 05 - Pitiful Vile 06 - Sneaking 07 - Double-Barreled Death Ballet 08 - Familiar Nuisances 09 - Bookworm 10 - Back to Hell they go 11 - Can't have shit in DOOMtroit 12 - Inner Mantle 13 - Losing your Marbles 14 - Tectonic 15 - In parts 16 - Mucus-Lookin' 17 - 1548 Ticks 18 - Among the STARs 19 - Foreshadowing 20 - Witch 21 - White Skulls 22 - Marsh Face 23 - At Most 3 24 - Light Trails 25 - Quadratic 26 - Rock Overdose 27 - Curtain Call of Tricks (May Include Traps) 28 - Doom Zero 29 - Violent Heart Surgery 30 - Twisted Caves 31 - Classic Skin 32 - Back to Square Zero TTL - Minus One INT - Piling up Skulls STR - Read with Piotr Micheal's Voice =========================================================================== * What is included * New levels : None Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None (but it's supposed to go with Doom Zero) * Play Information * Game : Doom 2 Map # : Map01 - Map32 (music only) (obviously) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : All Difficulty Settings : Not implemented (how tf do you implement difficuties in music anyway) * Construction * Base : New from scratch, though some tracks reference midis from the Ultimate MIDI Pack, .mid the way Id did, Bobby Prince's original midis for Wolfenstein, Doom and Doom 2, and there's one track where Trent Reznor's OST for Quake E1M1 and Sonic Mayhem's OST for Quake 2's first map make a sneaky cameo. Build Time : ~1 year, on and off (mostly off) Editor(s) used : Sekaiju Known Bugs : None, probably, idk report to me if you find any, like if a track that doesn't loop properly or something. May Not Run With : n/a Tested With : CrispyDoom, ChocolateDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. (tldr: credit me if you use those midis, don't be a douche) * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: doomworld.com =========================================================================== Composer's notes --------------------------------------------------------------------------- - D_RUNNIN : Zeroing In Since MAP01 had a remix in the original, I kept this one pretty close to the original midi. Includes the main theme. --------------------------------------------------------------------------- - D_STALKS : Lions, Satyrs and Tongue Stickers Highly energetic, it had to replace At Doom's Gate after all. All similarity with a Nirvana song about a student unable to smell would be entirely coincidental. (I'm serious, that wasn't intended) --------------------------------------------------------------------------- - D_COUNTD : Asthmatic Meatballs Sorry DASI-I, that's just what the sound replacement reminds me of. Not much to say, except I like the bass solo I put in. --------------------------------------------------------------------------- - D_BETWEE : Deceitful Little waltz, with interesting harmonies. Yeah I got nothin' here. --------------------------------------------------------------------------- - D_DOOM : Pitiful Vile Could work really well with a 8-string guitar. Also I found out it's possible to change drum types mid-song in Sekaiju. The more you know. --------------------------------------------------------------------------- - D_THE_DA : Sneaking Largely took inspiration from "God's Expression" by Skronkidonk, and a little bit of the song is basically ripped from Ennio Morricone's theme for "The Night Caller (1975)". Also it's in 5/4 because Mission Impossible. Foreshadows a little something. --------------------------------------------------------------------------- - D_SHAWN : Double-Barelled Death Ballet Syncs with shooting the SSG. Neat eh ? Since it is an energetic track in drop B, it ended up being a bit more Slipknot-influenced than I anticipated. Drumming is nowhere near as complex though. --------------------------------------------------------------------------- - D_DDTBLU : Familiar Nuisances Doomkid's "Nuisances Unknown", but with triplets. Also sas a snippet from .mid the way Id did, a snippet from the Ultimate Midi Pack, and a section inspired by yet another snippet from the Ultimate Midi Pack. --------------------------------------------------------------------------- - D_IN_CIT : Bookworm Atmospheric little bass-driven track, kind of like map 3's. Loops pretty seemlessly imho. --------------------------------------------------------------------------- - D_DEAD : Back to Hell they go Another pretty seemless loop. This one didn't sart off too great, but I ended up really liking it. --------------------------------------------------------------------------- - D_STLKS2 : Can't have shit in DOOMtroit "You know what would be really funny ? If the city map with a gang war in it had a rap beat that sampled Downtown's midi as BGM" - me at some point --------------------------------------------------------------------------- - D_THEDA2 : Inner Mantle Wrote the first melody before my exams, then during my exams I completely forgot I had written anything for MAP12, so after my exams I thought of a new melody, then I went to write it in Sekaiju and realised I had already written something, so I put it after the second melody and finished the track from there. Silly me. --------------------------------------------------------------------------- - D_DOOM2 : Losing your Marbles Start shooting the chaingun as the string of snares start. With some luck the arachno will die at the beat drop. Love doing that kind of stuff. --------------------------------------------------------------------------- - D_DDTBL2 : Tectonic Shout out to midis that start ominous and then go really heavy. Gotta be one of my favorite genders. --------------------------------------------------------------------------- - D_RUNNI2 : In parts Channaled my inner Stuart Rynn here. Unrelated, but I took the ostinato from one of my favorite anime tracks, heavily modified it and put it in. You'll never guess which track it was MUHAHAHAHAHAHAHA --------------------------------------------------------------------------- - D_DEAD2 : Mucus-Lookin' One of the puzzliest maps of the wad, so have some 11/4. --------------------------------------------------------------------------- - D_STLKS3 : 1548 Ticks That's how much time it takes to shotgun down those 6 arachnotrons at the start. So yeah. F U N. Synchs with shooting the sg btw. --------------------------------------------------------------------------- - D_ROMERO : Among the STARs High energy rock track because it replaces Kitchen Ace, with a 7/8 polyrythm because why not. Yeah, got absolutely nothing to say for this one tbh. --------------------------------------------------------------------------- - D_SHAWN2 : Foreshadowing More puzzles, so 13/8. Foreshadows the same thing as MAP06. --------------------------------------------------------------------------- - D_MESSAG : Witch The theme of our antagonist. If you think that's dramatic, wait 'till MAP29. Also, the drums can be pitch-bent. Didn't know that before. --------------------------------------------------------------------------- - D_COUNT2 : White Skulls I did not expect the start to sound this much like Shawn's got the Shotgun. --------------------------------------------------------------------------- - D_DDTBL3 : Marsh Face Remix of "Swamp Ass" from the Ultimate Midi Pack. Rocks a bit harder. --------------------------------------------------------------------------- - D_AMPIE : At Most 3 Rockin' in 9/8. Solo kinda sounds like Nothing else Matters at the start. --------------------------------------------------------------------------- - D_THEDA3 : Light Trails Last midi I did for the pack, a 7/4 diabolical march almost entirely based on diminished chords. --------------------------------------------------------------------------- - D_ADRIAN : Quadratic Did a bit of an experiment here. I bet this midi will be pretty divisive. --------------------------------------------------------------------------- - D_MESSG2 : Rock Overdose Some AC/DC sounding stuff. Yes, I did it like that just for the pun. --------------------------------------------------------------------------- - D_ROMER2 : Curtain Call of Tricks (May Include Traps) How'bout a polyrhythm within another polyrhythm ? --------------------------------------------------------------------------- - D_TENSE : Doom Zero Remix of the opener's midi, 'cuz in the original ost this map uses Suspense and the opener uses a Suspence remix, so I did the old switcharoo. If you think that's dramatic, wait 'till MAP29. --------------------------------------------------------------------------- - D_SHAWN3 : Violent Heart Surgery Remix of map 20's midi, just lke i was in the Doom Zero's original OST. I'm really proud of this one, especially the drop. If you think that's dramatic, you are absolutely correct. --------------------------------------------------------------------------- - D_OPENIN : Twisted Caves Foreshadows the twist with a nod to a certain ost. --------------------------------------------------------------------------- - D_EVIL : Classic Skin I bet you know which tracks I remixed here if you played the map or read this entire text file, but the question is, could you have recognised them without context ? --------------------------------------------------------------------------- - D_ULTIMA : Back to Square Zero Some strait-up Aubrey Hodges-sounding midi. If you want your mind blown, play Zeroing In, then play this at 64x the speed (with pitch modification). --------------------------------------------------------------------------- - D_DM2TTL : Minus One Short, effective, and has the main theme in it. What else could you ask for ? --------------------------------------------------------------------------- - D_DM2INT : Piling up Skulls Inspired by continuum.mid's Intermission music for THEME-GAWAD, "The Journey Continues". --------------------------------------------------------------------------- - D_READ_M : Read with Piotr Micheal's Voice Seriously, you should read those text screens with his voice. Works strangely well. I wonder how that's possible… And yes, this is literally TNT's intermission theme. ===========================================================================