=========================================================================== Advanced engine needed : Any MBF21 compatible Primary purpose : Single play =========================================================================== Title : 2 Hours to Kill! Filename : 2H2K.wad Release date : 4/10/2024 Author : Project led by NecrumWarrior Email Address : [redacted] Other Files By Author : More community projects to come Misc. Author Info : This community project was held on Doomworld and received contributions from senpaigru, Heich/DynamiteKaitorn, signaturereverie, Death Bear, Obsidian, Hebonky, Herra Monologi, Logamuffin, JackDBS Description : 2 Hours to Kill is a community speedmapping session that was held over the course of 2 weeks. Contributors had 2 hours to construct their level geometry and unlimited time for enemy and resource placement. Maps had to be in one or more of four themes: urban, winter, space, hell. The submissions were split into 2 episodes, one for traditional gameplay and another for slaughter gameplay. Additional Credits to : 32-in-24 15 v2 NihalRahman123's Base Punchy palette Mechadon's Box o Skies Eevee's Doom Text Generator Doom 3 plasma gun sound https://pixelartmaker.com/art/3a266f59c526b88 https://www.pexels.com/photo/city-buildings-during-sunset-168153/ https://www.pexels.com/photo/close-up-of-lava-17732702/ Midi Credits : "7-Up Silo" by zzzv "Level Music Type 1" from Crack Down sequenced by Oedipus "Dreadnaught" by Mark Klem "Top Floor"from Castlevania: Aria of sorrow "Dreams" from The Incredible Machine 3 "Sweet Baby Snow Bunny (Northwatch Remix)" by Death Bear "Opening to Hell" by Bobby Prince "Colliding Nebulae" by Stewboy "Blizzard" by James Paddock "Cacophony of Asian Donut Shops" by AD_79 "CosmicAngel_part2" by Mike Spang "Rushing Headlong" by Jeremy Doyle "WITCH - Peace and Tranquilty" from Isaku "Hit the Overdrive" by James Paddock "Massacre Machine" by Lippeth =========================================================================== * What is included * New levels : 14 maps Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : Custom palette Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-06, MAP11-18 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 weeks Editor(s) used : Ultimate Doom Builder, Slade, Gimp May Not Run With : Any port that doesn't support MBF21 Tested With : DSDA Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors