=========================================================================== Archive Maintainer : Updated to fix MIDI issues and UV+ balance. Update to : dominusd.zip/Dominus Diabolicus Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : Dominus Diabolicus Filename : DominusD.zip Release date : Mar 8, 2024 (updated December 14, 2024) Author : Bofu Email Address : [redacted] Other Files By Author : TNT The Way We Remember It (various MIDIs and maps) Misc. Author Info : Composer and level creator who talks too much about his cats. Description : Dominus Diabolicus is a (mostly) solo project, and an ambitious one at that. As my first real release, I wanted to do something a bit more challenging than just a single map, and instead, made a 33-map megawad. The idea was to make something that feels close to the spirit of the original Doom games while also adding new enemies and more detailed environments. Difficulty starts off fairly standard. By the end of Episode 1, things get a little spicy. By the end, things are a considerable challenge but fair for the average Doomer. Super secret levels, however, are incredibly difficult and long. Optional episodes have been implemented to start at MAP01, MAP12, or MAP21, though continuous play is supported. All maps were tested from a pistol start on UV. Co-op and Deathmatch are all supported, though some levels will not be as robustly supported as others in that regard. Co-op enemies are also present. Recommended difficulty is Ultra- Violence for pistol starts, and Ultra-Violence with co-op monsters or fast monsters enabled for continuous play, for a challenging experience. There are multiple new enemies in this megawad. First is the Former Human Vanguard, who wields a super shotgun and drops it upon death. Next is the Summoner, an Arch-Vile variant that summons new enemies instead of resurrecting existing ones and functions as a miniboss. Third is the Cybermancubus, whose fireballs deal lingering acid damage based on where they land. Fourth is a custom boss monster. Additional Credits to : Level Design: Bofu Dehacked: Bofu Sprites: Amuscaria, Bofu, Raven Software, Xim Textures: Bofu, Hambourgeois, Mek Music: Bofu, Lee Jackson Sound: Bofu, Midway Software, Napsalm Playtesters: LabyrinthDoomer, seejay, T-117, WSADKO, Lucky_Edie, Napsalm, Vytaan, galileo31dos01 Special Thanks: decino, Doomkid, DavidN, stx-Vile, PsychEyeball, Annie and Binx, and the Doom community =========================================================================== * What is included * New levels : 33 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes, included in WAD Demos : Yes Other : New monsters, projectiles, and map objects Other files required : None; optional widescreen graphics, OGG music, and half-assed brightmaps included. * Play Information * Game : Doom 2 Map # : MAP01-MAP33 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2.5 years Editor(s) used : Ultimate Doom Builder, SLADE Known Bugs : Brightmaps not added for new/replaced sprites Older versions of GZDoom will cause issues with the Former Human Vanguard dropping lamps instead of super shotguns on death Older versions of Doom Retro will not properly activate certain map actions on MAP30 and MAP33 when monsters are killed Current Nightdive release doesn't work May Not Run With : doom2.exe, Chocolate Doom, Crispy Doom, ZDoom, older versions of GZDoom, ports that don't support MBF21, gameplay mods Tested With : DSDA-Doom, Woof, Doom Retro, GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors