=========================================================================== Advanced engine needed : Boom with MUSINFO Primary purpose : Single play =========================================================================== Title : Flooded Complex Filename : flooded-complex.wad Release date : 12/14/2025 Author : Weary Goose Email Address : [redacted] Description : One level and a credits level designed for Freedoom Phase 2 though compatabile with Doom 2. This level is my first level in Boom after making several vanilla levels. Additional Credits to : Sky Texture: Custom or potentially one of the Freedoom sky textures as a template. I made it a long time ago, and forgot how I exactly made it. All I remember is that I could have the texture made from scratch with a program called Drawing (https://maoschanz.github.io/drawing/). It's likely to be original though. Level Name Font: BigBlue Terminal Plus https://int10h.org/blog/2015/12/bigblue-terminal-oldschool-fixed-width-font/ CC-BY-SA 4.0 license https://creativecommons.org/licenses/by-sa/4.0/ Levels (made by me): Licensed as the CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/deed.en Music Credits: Title: "Oh No, A Cyberemond (sic)" by continuum.mid Intermission: "FTW You 100" by BlueWorrior Level 1: "Indigo" by Korp and "Oh No, A Cyberemond (sic)" by continuum.mid Level 2: "I Sought Wisdom in the Chalice But There Was None" by Vandalorian All the music besides "Oh No, A Cyberemond (sic)" by continuum.mid are from the Freedoom project, specifically, Freedoom Phase 2. "Oh No, A Cyberemond (sic)" by continuum.mid is under the public domain or the CC-BY 4.0 License: https://creativecommons.org/licenses/by/4.0/ Freedoom license for assets (textures, flats, title and intermission screen, template for all custom resources made by me (dehacked, hud, m_doom, title screen, intermission screen, and level name images), and music from Freedoom used: https://github.com/freedoom/freedoom?tab=License-1-ov-file Inspired by this pickaxe design before the Cave Area under the public domain: https://en.wikipedia.org/wiki/Pickaxe#/media/File:Pickaxe.jpg Special Thanks too: EduardoAndFriends for conveyor belt tutorial (https://www.youtube.com/watch?v=9eyB7Bz71MA), the Freedoom Project, Sunder (Design and "window" at the first outdoor area), Speed of Doom (Inspired "window" at the first outdoor area), and Final Doom. =========================================================================== * What is included * New levels : 2 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Freedoom Phase 2 or Doom 2 Map # : 01-02 Single Player : Designed for Pistol Start Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : None Build Time : Around two to three weeks with some fixes later on Editor(s) used : Eureka and Deutex Known Bugs : May Not Run With : Vanilla, limiting removing, and possibly classic boom source ports. Tested With : Woof! 15.2.0 and DSDA Doom 0.29.0 * Copyright / Permissions * This work is licensed under the Creative Commons CC0 1.0 Universal License. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/ * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors