hexbsp/hexvis/hexlight
programming: Eric Hobbs

These utilities are based on the quake utility source code
released by id software.  Most of the source remains unchanged as
it was a very trivial port in order to support hexen2.  I would be more than happy to provide
a description of the changes to any interested people.  Since they are based on the
original quake versions, they have all of the original problems(ie: memory, point off plane)
I just wanted to start making my own maps.

NOTE: you must include the FULL pathname for the texture wad.

These executables are provided as is for free so don't complain if they do not work.

eric hobbs
jlhobbs@ma.ultranet.com
