August 04, 1997 ================================================================ Title : Hydrocephalus CTF Filename : hydroctf.bsp Author : Mike Daugherty (Jerkoff is my DM nick) Email Address : ninbroke@mindspring.com ICQ# (UIN) : 1877461 Homepage : http://www.geocities.com/sunsetstrip/alley/8921 Description : A cool Capture The Flag level for Quake Additional Credits to : id Software, for Quake Ben Morris, for Worldcraft The Quake Lab for info on an iris hatch (http://www.planetquake.com/QuakeLab/) Tim Wright(argh@ziplink.net) for ARGHLITE ================================================================ ---------------Play Information--------------- Level Name : Hydrocephalus CTF Single Player : uhh... yeah, i guess Deathmatch 4-30 players : yes, i think there are that many respawn points :) Capture The Flag 4-20 players : YES!!!! I've put in 10 info_player_team2 and 10 info_player_team1 entities. And if my math is right, that adds up to 20! CTF Bot : YEs, but since the bot has no waypoints for this map, they will not capture your flag. Difficulty Settings : hell no Comments : This is virtually the same map as Hydrocephalus, except I've mirrored it and added a whole bunch of other stuff. This map ran INCREDiBLY slow in Worldcraft, but DIRECTX 5.0 sped up the texture-aligning a little. With the lighting, you'll notice that there are absolutely ZERO dark hiding places because I've used a cool new light enhancement called ARGHLITE(ftp://ftp.cdrom.com/pub/idgames2/utils/level_edit/bsp_builders/arghlite.zip). This little util will let you set a minimum light level. It sorta gives the map a "softer" feel to it. ---------------Construction--------------- Base : built from scratch Build Time : hmm... it took a while to build the ORigiNAl, and a couple days to mirror, etc. Entities : about 471 Brushes : 3225 !! BSP file size : 2.11 meg Qbsp-time : 25 minutes, 27 seconds (-level 4) Vis-time : 6 minutes, 27 seconds (-extra) Light-time : 14 minutes, 44 seconds On a Pentium 200 running win95 with 32mgs ram. Editor(s) used : Worldcraft Known Bugs : you'll find some "texture application errors" .hehe. That just means that i forgot to apply the correct texture in some places. If you run this map on a server, please let me know so I can play on it ;) ---------------Legal Stuff--------------- You may distribute this level and include it in any deathmatch, CTF compilation etc., as long as you: 1. Include this text file untouched and give me credit. 2. E-mail me and let me know what you're doing with it. **** Where to get this MAP and my others **** Hydrocephalus (DM) (ftp://ftp.cdrom.com/pub/idgames2/levels/deathmatch/g-i/hydrocep.zip) http://www.geocities.com/sunsetstrip/alley/8921/qfiles.html ftp.cdrom.com ----INSTALLATION---- Copy the .bsp into a subdirectory of id1 called maps, (ie c:\quake\id1\maps) Then run quake. Go into the console by pressing the key left of the 1 key (~), and type in "map mapname". The .bsp extension should not be typed in, and neither the inverted commas. --------------------