December 5, 1997 ======================================================================== Title : "Down boy, down!" Filename : Down.bsp Author : Paul Steffens Email Address : caliberx@xs4all.nl Description : Quake deathmatch level Additional Credits to : id Software, of course Ritual Entertainment Ben Morris for making Worldcraft Tim Wright for ArghLite Greg Lewis for TreeQBSP ======================================================================== * Play Information * Single Player : It's a bit empty but if you like that sort of thing.. Cooperative : No Deathmatch : Yes, 6 spawn locations Difficulty Settings : No New Sounds : No New Graphics : Yeah, well, the stripes are mine New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.5 Known Bugs : None that I'm aware of Build Time : Several nights, spread over about 6 weeks Texture Wad used : Base-stuff, some from the Missionpacks one from myself Compile machine : P200 with 64Mb QBSP Time : 20 seconds (TreeQBSP v1.54) Light (-extra) Time : 79 seconds (Arghlite v1.0) Vis (full) Time : 60 seconds (TeamFortress Software) * Other Info * I love dm6, it has a simple setup, breathing room (as opposed to dm4) and no heavy powerups. I also love dm7, it has a great 3d layout and you can move quickly to any corner of the map. However, this map always turns into a race for the quad. With this in mind I made Down. It has one very big central room with 3 floors. Despite its size, the cpu-load is a lot less than with dm7. Three teleporters make movement across the map quick. There are no powerups. I wanted this map to be a great place for rocketjumping without it being necessary, it worked out okay. Lastly, there's a trap but it is a non-intrusive trap. You can easily avoid it and will probably only fall for it when you are strained to dodge some rockets. Just dip into the pool of blood and the others can see burgers fly through the room. This map is a bit big for one-on-one's but should still be good for 2 to 6 players. Playtesting with Ludo and Dionysius was a lot of fun. * How to install * Put down.bsp in your QUAKE\ID1\MAPS\ directory. Type MAP DOWN.BSP from the console. Enjoy. * Copyright / Permissions * You are free to distribute the zipfile as long as you keep all the files intact and unchanged and don't charge anything. You may NOT publish this zipfile or part of it on CD-rom or any other medium without written permission from me! You may NOT use the contends of this zipfile for other work without written permission from me!