Sunday 25 April, 1998 ================================================================ Title : Korb X Version : 1.4 Filename : korbx.bsp Author : William P. Dorr Email Address : dorr@teleport.com Description : Quake Deathmatch Map Other maps by me : Several Q1 maps, one Q2 map Additional Credits to : id Software, The Forge, Ben Morris, Blue's Thanks to : The kids at TigerNet for playing and loving the original version of this map (korb1) Check out my homepage at: http://www.teleport.com/~dorr/ ================================================================ * Play Information * Single Player : Yes, but why bother? Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes New Music : No Track No. : 7 * Construction * Base : KorbCTF1, one of my original CTF maps. Editor used : Worldcraft 1.6a Known Bugs : None that I know of Build Time : about 2 hours to make the change from CTF to DM Texture WADs used : id textures, and 3 of my own. Compile machine : P200-MMX 64MB RAM BSP Time : 10 secs (.17 minutes) LIGHT Time : 143 secs (2.38 minutes) VIS Time : 114 secs (1.9 minutes) *Version 1.4* -Cleaned out some unnessessary brushes -VIS'ed for transparent liquids -Removed any need for the grapling hook *Version 1.3* -Modifed CTF level back to DM, because cTF version kicked ass!! -All modifcations from 1.2 retained *Version 1.2* -Made into CTF level -Added roof, two rooms, and enlarged bases -Removed sewer system *Version 1.1* -Released to the Internet -Resized some walls and added a few items *Version 1.0* -Played in TigerNet, not released to the Internet -Noticable errors, but nothing that would make it suck *Overview* Originally intended as a CTF level but became a deathmatch level due to being unable to test it at home on my computer. After I got off my butt and downloaded CTF, I figured I might as well remodel Ye Olde CTF Base into a CTF level. After seeing that the CTF level was cooler than the DM level, I remade the CTF version back into DM. Most notable feature is the sky bridges that lead to a place that I like to call heaven. Play it and you'll understand. How to use this map: Copy the korbx.bsp file into your quake\maps directory. Then run Quake. In the console, type "map korbx" (without the quotes). * Copyright / Permissions * QUAKE(R) is a registered trademark of id Software, Inc. This map is (c) by William P. Dorr, 1998. You may distribute this .bsp freely via internet, provided you include this .txt file and leave the archive intact. You may not distribute in any other means without prior written (not email) consent. Commercial distribution requires prior agreement by the author. * Where to get this Level * ftp.cdrom.com and its mirror sites.