Released: 9th Sept 1997 - 2nd Release ================================================================ Title : Four Rooms BSP Name : PEEJ3.BSP Author : PeeJ Email Address : paul.james@uea.ac.uk Web Site : www.sys.uea.ac.uk/~x9730796/ quake.perfect.co.uk/dmp/ Misc. Author Info : Description : Four rooms, each of a different style (something for everyone), linked by tunnels and corridors (the usual stuff). Additional Thanks to : id for Doom, Quake, MAP, QBSP & QuakeC Quake MAP Specs, Niklata Additional Notes : 2-4 player deathmatch level, try more players if you like but it may get v. crowded. Fast paced frag-a-thon. ================================================================ * Play Information * Single Player : Use a bot Cooperative Play : No Deathmatch Play : YES Difficulty Settings : No New Sounds : None New 3D Models : Nowt New Demos : Nothing New QuakeC : Narda * MAP Information * Brush Number : 300 Entity Number : 147 Texture Number : 18 Extra LIGHT : Yes VIS level : 4 Transparent VIS : No Maximum r_speeds : 400 * Construction * Base : New level from scratch Construction Time : Dunno (10-12 Hours) Build Time : 6 mins (pentium133 16meg) Editors used : QuEasy 0.92 Known Bugs : Bots get stuck in dried up river bed, not really a bug, their just stupid. * Copyright / Permissions * You MAY use this level as a base to build additional levels. Please give credit to author if used to create other levels from this one, and it would be nice if you could contact me first (so I can get a copy). Please distribute this text file with the level. Thanks.