The Iris Hatch - by Stefano Biefeni - biefs@sk.sympatico.ca - txt by Steve Fukuda The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab TEXTURES: Your choice. ENTITIES: func_door, trigger_multiple, light WHAT TO DO: Make an even number of brushes (e.g. 8 brushes.) They should be fairly thin. Arrange them so that they are slightly stacked and so that half are arranged like a 'plus' sign and the other half like an 'x', superimposed or placed beneath the 'plus' sign forming brushes. Make each of these brushes into func_door entities. Set their 'angle' and 'lip' fields as necessary to have them open and close. That's it. OPTIONS: The example uses lights (doesn't really need to be mentioned) and a trigger_multiple to set off the hatch. Each of the brushes forming the hatch has the same 'targetname', and the trigger_multiple entity 'target's the 'targetname'. You might try using even more brushes to achieve a rounder appearance to the iris.