Rotating Brushes -- By Nicholas Ivan Fisher (fishen@rpi.edu) The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab TEXTURES: Doesn't matter...use whatever texture you wish that seems right Entities: func_train, path_corner What to Do: Make the brush that you want to rotate. Copy that brush and use the rotate function of your editor to rotate it a little bit (i.e. 5 degrees). Do this until there are just enough brushes so that the next rotation would look the same as the first brush (i.e. 120 degrees for 3 fan blades, 90 for 4, 45 for 8). Now select the first copy (all of it) and make it into a func_train. Do the same with the rest. Make 1 path corner for every func_train that you have (4 trains = 4 corners) and set them up in this fashion: 2 3 4 1 8 7 6 5 With 2 & 8 occupying the same space (overlapping. Same with 3 & 7, 4 & 6, etc.). Then just set it up so that train 1 goes to corner 1, train 2 to corner 2, etc. Options/Notes: If you want to make this better you should make sure that the textures on each brush line up correctly and are rotated a little with each brush. I didn't do that and thus it appears that the texture is moving some. Also, be very careful with the lighting on these. Otherwise you could get dark spots, flickering light levels (like I have), or worse. If anyone uses this and combines it with a wind tunnel let me know. I think that it might look really impressive (like in all of the movies with the big industrial size fan that's sucking people up and then gibbing them). Have Fun.