Section 1 **** This map designed for the TeamFortress v2.6 quakeC mod **** 11/24/97 ======================= Map Information ======================== Title : Defender's Nightmare Filename : 2defend2.zip Author : Robert Woodard (Treminate) Email : woodardr@tidalwave.net Description : TeamFortress v2.6 Quake Map Section 2 ======================= Play Information ======================== This map does not work properly without the TeamFortress QuakeC patch, which can be downloaded from http://www.planetquake.com/teamfortress or from ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Models : Requires tf_flag.mdl New Music : No Demos Replaced : None Level vised for GL : Yes (I think. I can't test it) Section 3 ======================= Construction ======================== Base : Based on defend1. Editor(s) and Utilities used : WorldCraft 30 day demo (Waiting on my registered version!) Known Bugs : None known. Construction Time : 3 weeks Build Time : About 15 Mins. Build Computer : P150, 48 megs RAM Vis Level 4 : 154 secs Light : 544 secs Section 4 ======================= Installation ======================== This archive contains 2 files. -2defend2.txt You are reading it now. -2defend2.bsp The map file. Place it with you other TeamFortress maps. Section 5 ======================= Game Play ======================== This is a TeamFortress "Defender's Nightmare" map. There are 2 teams to this map. Gameplay is like 2fort4. If the opposing team is not very good at defense, the flag can be retrieved in about 30 seconds. There are 4 ways into the flag room and 5 ways out. (You might have to look around a little....8) Changes since Defend1: Cleaned it up...and of course, made it harder to defend the flag... POINT SYSTEM: 1 Frag for a kill, 10 Frags for capturing the flag. Section 6 ======================= Misc Information ======================== Thanks go out to TFS for making TeamFortress, id software for Quake, and my son for providing great ideas. Also thanks to Chris Wright for TFNewbies, which makes it so easy to get started. And of course, the GameSpy folks...for making it so easy to find the servers. If you put this map on a good server, I would appreciate an email so I can come play it! This is my first quake map so be gentle. =) Section 7 (c)copyright 1997 by Robert Woodard NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED THREE (2) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: woodardr@tidalwave.net ---------------------------------- End of File -----------------------------------