This map is designed for use with TeamFortress v2.X Title : 2 Forts. 1 Flag. Filename : 2fortmrc Author : David Neville Email address : mercnary@softhome.net Description : Two simple, two floored forts, complete with sniper decks. Each fort is on either side of a central island, with bridges connecting the forts to said island. Atop various ramps and pillars, a single flag awaits. Beneath the water separating the islands from each other, a hidden room holds the flag return area. Sounds simple, but in reality is a whole different style of play when compared to most simple CTF maps. Please, tell me of any bugs. Bugs suck. If you, for some reason, decide this is worthy of play on a server, tell me also. I'd love to do something other than 1 on 1 with this silly thing :P Play Info Single Player : Yes, only for looking around and testing level Cooperative : No Deathmatch : No TeamFortress : Yes Difficulty Settings : No New Sounds : No New Graphics : Yeah, a few crap textures... New Music : No Demos Replaced : None Editor(s) used : Qoole v2.5 Known Bugs : Textures on tilted surfaces need a bit more aligning... Build Time : 5 Hours QBSP: A little over a minute. LIGHT: About 3 minutes. VIS: abt. 1.5 hours Build Machine : Cyrix 686/200, 32 MB o' RAM, etc. Gameplay : Get the flag. Take it to the underwater flag return. Sounds simple? Good. Be warned, though. A good sniper can keep the flag completely covered, so grenade jumps might be in order. Copyright : ...is pretty much nonexistant. I'm thinking about releasing the .map source for it, if anyone really wants it that badly. Feel free to hack it up, change it, etc. Just, please, don't cheat. I hate cheaters. Cheaters suck. But if you feel that the map absolutely needs 40 quads thrown about, you're welcome to see it happen. Just don't expect anyone to play. Release? Hey, do what you want, I could care less. Just, please, some recognition would be nice. That goes for any modifications, changes, etc.