Countdown To Death A new TeamFortress (ver 2.13) Map by Imaginos Countdown to Death is a unlike any TF scenario that I have seen so far in that it employs a living hostage that has to be rescued by his teammates. That and the fact that, in order to make it fair, there must be an odd number of players because one team member (the hostage) will be out of action most of the time. At the present time (Feb. 1997), this level does not support more than 15 players. If it becomes popular, I might consider making it for 31 players. The Scenrio: You're on Team One and one of your members has successfully captured the enemy's flag. But, he was caught and now he's being held prisoner in a old prison cellblock by the bad guys on Team Two. You have found out that if he isn't rescued in the next 30 minutes, he will die. Your team has to negotiate a maze of sewers, laced with deadly boobytraps, find the path that leads to the main pipe and swim down in the muck to reach an old boiler room underneath the prison. Once there, you have to make your way into the cellblock. Between you and that objective is a room scattered with debris - broken pipes, old boards, etc. - in which the enemy has constructed a glass ceiling. They can see you, but alas, you can't see them. If you make it all the way into the cellblock (which, by the way has a glass ceiling in it too), you have to find out which cell your teammate is being held in. There are only six cells out of a total of twenty where they might be keeping him. Fortunately, the members of your team have the keys to all the cell doors. Team Two can't open the doors to all the cells because they locked up your pal and threw away the keys to the six crucial cells where he could be locked up. This was done to prevent the bloodthirsty Team Two members from killing the hostage. Once out, and back in the sewers, the hostage must make his way to one of the sewer pipes that has bars blocking the way to a teleporter that will take him back to the surface. Only the Team One member carrying the flag can shoot the button that opens the bars. Once he has dropped the flag off at his goal, the level ends and Team One wins. But, if after 30 minutes, he has not dropped the flag off at his goal; the level ends and Team Two wins. A more detailed explaination is included with the .zip file. Imaginos - called Destinova - The Magna of Illusion imaginos@tyler.net