================================================================ **** This map designed for the TeamFortress v2.8 quakeC mod **** 28/06/98 ================================================================ Title : Havoc2000 Filename : havoc2k1 Author : Mike Alsop Email Address : HAVOC@ATHENE.CO.UK : MDALSOP@ATHENE.CO.UK Description : TeamFortress Quake Map Additional Credits to : John Cook for orginal idea and all at T.F. extra thanks to Robin Walker :-) Check out the TeamFortress homepage at: http://www.telefragged.com/teamfortress ================================================================ My url: http://www.athenenet.co.uk/homepages/MDALSOP/index.html dont expect it updated very often or at all as i'm a busy man..! ================================================================ * Play Information * This map does not work properly without the TeamFortress v2.6+ QuakeC patch, which can be downloaded from http://www.telefragged.com/teamfortress or from ftp.cdrom.com or just about anywhere now...!! Team co-op : Yes Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : Nothing you havent heard before..! New Graphics : by Iikka "Fingers" Keranen at www.planetquake.com/ikq/ * Construction * Base : From scratch but based on havoc6 orginal. Editor(s) used : Worldcraft , EntEd Known Bugs : None Build Time : Several weeks * Other Info * This map is designed to be played by two teams. Each team has their own base. The objective are:- 1. To enter the enemy base and damage their control room. (top floor) 2. To steal the oppenents flag and return it back to your teams drop off point. In this map there are several buttons :- 1. The first is hidden behind a different textured section of wall inside the oppenents main door then to the right. function:- This will open the grate under water. (team only) 2. The second button is the same as the orginal version of Havoc6 and is on the first floor above the main entrance function:- This will "SLOWLY" open the control room door. (top floor) 3. Flag room button (red bar) function:- This will raise a section of floor to allow use of the wind tunnel to the top floor. 4. The 5 red buttons in the control room. function:- This will raise the grate to allow capture of the flag. SPECIALS. Unlike the orginal version the 3 resupply points on each in each base are only usable by the owning team. The brown coloured grates at either end of the bridge once blown will allow access into the water tunnel of that base without the water grate needing to be operated. The back room grate (ground level) is shootable a will require 150+ damage before it will open. it will shut again after a short period of time. In the middle room there is a section of wall that can be jumped into which will teleport the player to the roof outside of each base. (look for different texture) The control room has two panels that can shot by the oppenents team 1. the map against the far wall this when damaged will give 1 frag 2. a section of the computer to the left of the first panel which will give 2 frags Both require different amounts of damage to activate and also different amounts of time before they become shootable again. If the oppenents flag is caputured your team will all recieve 10 frags. If you ever played the orginal version of Havoc6 you will pick up this map without any problems but the orginal was mainly based for the classes of sniper, soldier and demoman. This version should cater for all classes and hopefully allow for each classes to proform well. If this map is to be used in a clan game both sides should get to know all the hidden things with in this map. There isn't anything like in 2tech4 with ultimate power ups just nice simple things. (what you want more...??) tough.... The only power ups you'll find are in the main respawn room , the bottom/basement room and ramp between lvl 1-2. You may also get a surprise if your playing it on the internet and you stand out in the middle of the bridge long enough. (please don't email me about this last item as i cant give any further advice on this, But if your playing and i'm on the oppersite team please try standing still outside when both teams have quad and see what happens..!!!) How to use this map: Copy the havoc2000.bsp file into your quake\id1\maps or quake\fortress\maps directory. Then run quake. In the console, type "map havoc2000" (without the quotes) If you want to play on a QW server running this map, copy the havoc2000.bsp file into your quake\qw\maps directory. N.B. Server admins I would recommand the max number of players be limited to 24 if you find this level crashes due to max ent 512 errors. Additional notes and thanks goes to :- ------------------------------------------------------------- Dave ( Candyman ) Kallmeier and Russ Mein www.southpark.clara.net/ Havoc2000 home server is Candyman's [SP]/[SG]/[FWD]/[TF]/[EQ]/[TM] TF 2.8 server 195.8.71.19:27500 for beta testing etc etc plus shite loads of useful comments -------------------------------------------------------------- John Cook again for his permission to rip off another one of his maps i must think about doing a solo map soon...!! Chris Wright at http://tfnewbies.warzone.com *as ever* Iikka "Fingers" Keranen for the excellent textures (haven't things got so much better) Brian Green at bmg@kcbbs.gen.nz for his help with the ladders...!! and for beating me to doing a map with these textures..he he I.D. AND LASTLY FOR YOU FOR DOWNLOADING IT AND HOPEFULLY MAKING IT POPULAR. Other maps i have done are 4f4 , 4f5_havoc , havoc98 and this map which is a remake of the older version havoc98 all SOON will be downloadable from my homepage.!! soon i said..!!! mikie aka [SP].HAVOC http://www.athenenet.co.uk/homepages/MDALSOP/index.html ICQ : 762928