úkARNAg BOT û0.45bú `------------------------------' by: Ken Madlener ~:description:~ title: Karnag-Bot version: 0.45b author: Ken Madlener  mail: kenzer@D219-2.ibk.fnt.hvu.nl (not madlener@pi.net anymore)  aka: kenzer and fluffy on quake-servers >qserver: 145.89.206.20 or D219-2.ibk.fnt.hvu.nl (up again) credits: Jonathan e. Wright (nelno@resurrection.com) The Punisher (BGbot) Carson Sutton (RMbot) Micheal Polucha (TMbot) Tim Polucha (TMbot) Nathaniel Gorham (DMbot) Rob Albin (chasecam - albinatr@apci.net) iD software for making the god-gifted game Quake ~:format:~ gfx: yesway - added skin sound: nope qcc: yesway  src: *yes* ~:notes:~ This is a beta of the beta of version 0.5, which is coming up.  I need a lot help of you guys, so don't hesitate to mail me. (wow I get mail for my bot!) Mail me your ideas, hints, weapons & stuff like that. (you will be credited) I was also very happy when I saw my bot on PlanetQuake in the quake-c archives. (www.planetquake.com\qca) Thanks for spreading my bot, dudes! ~:get-it-to-work:~ Create a directory in Quake where you put this patch in (unzip with -d!) start quake with "-game eg. "quake -game knbot" Start a new multiplayer game. -Impulse 100 to add a bot -Impulse 30 to toggle chase camera (very cool) -Impulse 31 to toggle laser targetter -Impulse 32 to toggle chase mode (most of the other impulses are messed up) ~:features:~ (there are many features where I'm working on which are added to 0.5) ú individual names in deathmatch ú bots now help you in coop, like the zeusbot (this is really cool) ú faster movement (I want a smoother movement!!!) ú he's a badass-strafer ú intelligent roaming ai (still working on it) ú intelligent jumping (used from cujo) ú swimming code (also used from cujo, working on it) ú use of all weapons except for axe which is going to be added ú bots use cool comments (can be turned off) ú +16 bots on one level ú chasecam mod is included ú I rewrote the source -- and you get it! (left pretty much things out here) ~:being added:~ (I need your help on these) ú smoother moving (I really need this, can somebody *please* help me?) ú walk to doors, buttons, lifts, etc. (also need help on this!!!) ú normal fire rate for all weapons ú axe use ú running back (just needs some time, I know how this works) ú walk to the last place where the enemy was spotted ú escape with low health ú head model (face is finished) ú again a major code cleanup ú skill settings ú bots not getting stuck ~:word from the author:~ I thought version 0.3 would be the one and only version of the bot because I was working on my quake-server. (when I'm working on some- thing else I usually don't return to my last job) So I was on the net on a black day and I saw that my bot was moved to the huge file section no ftp.cdrom.com and to planetquake, and guess what? I had around 10 mails in my mailbox!!! I was a happy man. Then I thought: "Okay now it's the time to kick some serious ass, wait till version 0.5". And here it is. Hope you'll like it. Uh yea. I got some mails from guys who can't compile my code. I was using another compiler . No. That's a joke . I forgot to add the "progs.src" and the ".h" file. (It should compile fine now) I also added my compiler (qcc.exe). ~:author:~ I'm Ken Madlener, 14 years old, born in Holland, Europe. My hobbies are: *computing* (80% of free time), listening & making music (hardcore, yea right) My English is foolish bad . If you have a job or something (like program something for your TC) don't hesitate to mail me. I'll help you as much as I can. (for free) hours working on this version: +/- 30 hours (I'm getting better) You can always find me on a quake-server on saturday. (mostly my server (145.89.206.20) or quake.xs4all.nl) ~:copyright:~ Other authors may use my code on base of other bots, but I want to be credited somewhere in your info file (something like I did) or e-mail me. (madlener@pi.net) I will be very greatfull. This file may be distributed as long as all the files included stay intact. ~:availability:~ Yea my bot was spreaded!  thank you all! I will upload it tomorrow to all major sites. (allways look at ftp.cdrom.com/quake, the biggest site) ~:current time:~ 23:45 - 18 april - 1997 - 20st century - second millenium