This is a QuakeC mod. ======================================================================= Title : Respawn (v2.0) Date Finished : 9 - 14 - 1997 Author : Patrick Martin Email Address : cmarti39@icon.net Misc. Author Info : I like Doom][ and QUAKE. Description: This mod (faithfully) brings the respawn mode found in Nightmare Doom back to Quake. If you choose to play Quake on Nightmare with this mod, you are in for a brutal treat! When you kill a monster, it will respawn 10-90 seconds later and hunt you down. Even severed heads are restored back to living monsters. Also, just like Doom, all ammo boxes, weapons, and backpacks dropped by monsters will yield double the normal amount of ammo. This mod "isn't even remotely fair." :) Other changes to the game include the following: * Enforcers' blaster bolts do not glow anymore; too many glowing entities slow down game play, and the blaster bolts don't need glowing effects. * It is now possible to gib fish. Fish also become non-solid the instant they die. A new progs.src is included. qc files included are: * check.qc * combat.qc * demon.qc * dog.qc * enforcer.qc * fish.qc * hknight.qc * items.qc * knight.qc * monsters.qc * orge.qc * respawn.qc * shalrath.qc * shambler.qc * soldier.qc * tarbaby.qc * wizard.qc * zombie.qc I also included template.txt. This is an outline of the functions and code added to most of the monster qc files. How to Use: * If you don't have a QuakeC compiler, get one now! QC106PAC.ZIP is a great QuakeC package. * Create a subdirectory called RESPAWN inside the QUAKE directory. * Create a PROGS subdirectory inside inside the RESPAWN directory. * Place all the qc and src files and the compiler in the PROGS subdirectory. Overwrite any original files with the new files in this zip. * Compile a new progs.dat. * Change to the QUAKE directory and type 'Quake -game respawn'. ====================================================================== Version History v2.0: * Greatly simplified the respawn code. * Spawn (a.k.a. tarbaby) can respawn. * Flying or swimming creatures respawn at their original locations instead at the ground below it. * Fixed a bug where some monsters respawn at where they died for no apparent reason. * Killing respawned creatures do not activate triggers that require the death of a group of monsters; you must kill all the members of the group at least once to complete the sequence. v1.2: * Cleaned up some code. * Fixed semi-ghost bug when a dead monster gets crushed then respawns. v1.1a: * Removed shotgun stuff (to cut down on file size). * Edited some text. v1.1: * Monsters respawn in teleport clouds instead of getting up. * Monsters respawn at their original locations if possible. (If not, they respawn where their bodies/heads lie.) * Severed heads can respawn. * Ammo gained from items is double the normal amount. * Enforcer bolts do not glow anymore. * It is possible to gib fish. v1.0: * First release. ====================================================================== Additional Credits to : ID for creating Doom, Doom][, and Quake Rob Albin for the QC106PAC.ZIP Olivier Montanuy and Ferrara Francesco for the QuakeC manual. Rene Post for Qme. Mom and Dad for plenty of good stuff. and God! ======================================================================= Type of Mod ----------------- Quake C : yes Sound : no MDL : no Format of Quake C ----------------------- unified diff : no context diff : no .qc files : yes progs.dat : no (you compile one yourself) * Construction * Base : New code added to some standard qc files. Build Time : Five LONG days + more long days. Hardware used : Pentium-100 with 16MB RAM and Quake v1.06. Known Bugs : None. * Copyright / Permissions * You MAY distribute this mod, provided you include this text unaltered. If you want to place this mod on any medium such as (but NOT limited to) a disk or CD for commerical distribution, please contact me first. * Disclaimer * The author of this mod is NOT responsible for any damage caused by the use of this mod! If your computer malfunctions, you are on your own. To put it another way, use this mod at your own risk. * Where to get this WAD * FTP sites: ftp.cdrom.com Other: Contact me and I'll email it to you. ======================================================================= Other (non-obsolete) QC files written by me: BOXFIX - fixes a bug with Quake's exploding boxes. BREATH - changes super shotgun into a poison gas thrower. BUSTER - multi-mode weapon that fires an invisible beam that causes opponents to explode; weapon can also self-destruct. CHARGE - player can buildup energy to fire charge missiles. CHOKE - player can drop bombs like in Heretic/Hexen. CRANKED - enhancements to various monsters. DKNIGHT - death knight uses frames unused in normal Quake. GASBOMB - grenade launcher/rocket launcher can shoot poison gas or mind-altering gas bombs. LOB_AI - source code example for grenade throwing monsters. NAPALM - supernailgun can shoot fire and rockets can scatter flaming shrapnel PM_GUNS - my weapons combo patch. (It is getting old though.) RESPAWN - monsters respawn in Nightmare just like in Doom. ======================================================================= (One final hint: If you're stuck, CHEAT!!!!!)