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Title                   : Argument between friends
Filename                : argument.bsp
Author                  : Kenny 'KamiKaze' Coughlan

Author Misc             : 16 years old from Glasgow, Scotland. Going to
                          study programming at college, then try to get a
			  job in the gaming industry. Level design is only
  			  a backup proffession... you understand :)
                          I want to work with DMA! If anyone from DMA reads
                          this, e-mail me :)
                          I want to work for ID Software! If anyone from ID
                          reads this, e-mail me :)
                          I want to work for ION Storm! If anyone from ION
                          reads this, e-mail me :)

Email Address           : kamikhazi@hotmail.com

Description             : DM Level with atmosphere, wide open areas.
                          Gameplay is actually better than I thought it was
                          going to be. Perfect for a 2on2, more fun than a
                          FFA.

Story                   : Under 16 troops were sent to a castle by timetravel
                          as it was beleived to have items which can make you
                          4x more powerful, invulnerable and invisible.
                          But, they got into an ARGUMENT beacause they wanted
                          these powerups for themselves and used them to kill each
                          other, fall from daft heights jump in lava and
                          blow everything into fleshy peices.

                          THE END.
                          

Credits                 : I'd like to thank MEMEMEMEMEMEMEME! ID Software,
                          without whom, I wouldn't even have this PC.
                          Meandy from clan ACME and DaMaul from clan GURU
                          who play tested it and told me what they though
                          of the level. I think DaMaul is the most skilled
			  level designer on the planet, and would advise id
			  give him a job at once. 
                        
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* Play Information *

Single Player           : Yes, for looking at this gorgeous masterpiece
Cooperative             : Yes... I was bored.
Deathmatch              : YES! (Designed for)
Players                 : 4-8  recommended (16 or more is bad)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : Well, I have DM demos of this but dont want to
                          include them cos it'll take forever to download.
New Models              : No
QuakeC Patches          : No, but I made a thing that tells u how far u have
                          walked from start to finish through all of Quake :)

* Construction *

Base                    : Built from scratch 
Editor(s) used          : WorldCraft
Known Bugs              : HAHAHA, Don't insult me. Every single texture is
                          aligned, no gray-out areas and no brushes, lights
                          or entities out of place.
Build Time              : Less than a month (with long breaks:)).
Compile Time            ; On a P133 with 64MB :
                          QBSP  - 221 Seconds.
                          Light - 378 Seconds.
                          Vis   - 2774 Seconds.
Comments                : Please send me suggestions, I will keep updating
                          this map until it becomes the ultimate DM
                          experiance. Send me DEMOS!!! Even if its you running
                          around on your own. I built this level for people
                          to play on, and I want to see them!!!
