================================================================
Title                   : castlemania
Filename                : cmania.bsp
Author                  : dan proietti 
Email Address           : dannyp@wpi.edu
Description             : small-to-medium sized deathmatch level...
			  fairly symmetric design with a consistent
		 	  look and feel.  
                                                                                                        
Additional Credits to   : id of course, and ben morris for
			  the one savior, the one solution,
			  worldcraft.                         
================================================================

* Play Information *

Level Name            : castlemania
Single Player         : don't bother
Cooperative           : explain why...
Deathmatch 2-10       : but of course...meant to be played
		        with an alternate deathmatch mode
			[described below...]
Deathmatch 11+        : not for the claustrophobic			  
			  

* Construction *

Base            : my imagination
Build Time      : about 3 weeks
Editor(s) used  : worldcraft 1.0a [started it with the beta]
		  texrip 0.6, trusty dos edit
Known Bugs      : none to speak of


* Other Info *

deathmatch 3	: there's probably a patch for this circulating
		  somewhere, but i figured i'd include the items.qc
		  so you can compile it yourself [modified from the
		  1.06 source].  in this mode weapons stick around
		  ala deathmatch 2, but everything else respawns as
		  'normal' [deathmatch 1].  notice, there is no ammo 
		  on this level, and only one health box [albeit a big 
		  one]...this is the mode of play the level was designed 
		  for and i can't guarentee your satisfaction unless you 
		  play it like it was intended =)
things you 
   should know  : this level does not explicitly have an exit, but there 
		  is a trigger_changelevel detatched from the map, so it
		  will exit to dm4 upon completion of a frag or timelimit. 

performance     : while building this map, i attempted to keep the r_speeds
                  under 400, and for the most part they are.  there are
                  a couple areas where it is above, but the max i found was
                  430.  the average is probably somewhere in the high 200's
                  [just a guess].

let me know...  : what you think of this map...and whether it would be
		  worth it to continue a series of them.  your feedback
		  is greatly encouraged...my email address can be found
		  above.


* Legal Stuff *

        this file may be distributed freely over the Internet as long as the
original .zip file is kept intact.  if you wish this to be included on a CD 
compilation or any other form of electronic media other than the internet or 
BBS you _must_ contact me and get my permission before doing so.
