

===================================================================
Title                   : fourelev version 1.1  28.Nov.1997
			  
Filename                : fourelev.bsp

Author                  : Dia Westerteicher, 35 years old, one wife, one cat, three childs, living 			  in germany, doom-junkie. :)

Other Levels by Author  : Search for MANIAC11.zip at cdrom.com, my first single player map. 
			  For seeing my work for Doom please check out Eternal DOOM available at
			  ftp://ftp.cdrom.com/pub/doom2/themes/TeamTNT/eternal.zip.
		          Be prepared for a 10 MB Download [g].	

E-Mail Address          : DIA@online-club.de

Description             : My first 4-Player-DM; completly based on experiences I made when playing 			  with my friends. They are some really cool fights going on in the 				  swimming-pool-area and when running the steps you will learn to watch 			  your back. :))

About the name	        : Quite simple, I really was wondering why nobody asked this before (thanks 			  Ty:). Fourelev simply stands for "Four players, one Elevator with the 			  rocketlauncher", because after hours of 4-Player-Games we discovered this 			  is the essence of a great DM-Play. Simply play the level and you will 			  feel this Idea all around.  
		
                                                    
Additional Credits to   : ID, off course, those guys changed my life. :))
			  Ben Morris for Worldcraft - even a starter like me can produce some
			  really interesting stuff using it.
                          All the guys who are responsible for Planetquake (www.planetquake.com);
 			  those pages helped me a lot through the first very frustrating days. :))
                          
Special Thanks 		: The members of Team TNT and especially from Team Eternal. 
			  Not to forget all my testers worldwide. :))
			  

Very special thanks	: To my wife for her patience, when little DIA spents night after night in
 			  front of his monitor. :))



================================================================
* Play Information *

Single Player           : Nope, of course you can look around a bit [g].
Cooperative             : No (Quake just wasnt made for Co-op!)
Deathmatch              : Yup, especially designed with four players in mind. It also plays nice as 			  a duel via modem. But dont play with more than six players, this would 			  only be a brainless fragfest. :)) More than eight arent possible at all, 			  because theyre only 8 starting points.
Difficulty Settings     : ??
New Sounds              : Hey, Im not Rich Nagel. :))
New Graphics            : My next level will finally have them. :)
New Music               : Rich ??? [g]
Demos Replaced          : None

___________________________________________________________________
* Construction *

Base                    : New level from scratch

Editor(s) used          : Worldcraft 1.5 
Tools used		: minlight by Munyul (great little tool;)

Known Bugs              : None
Build Time              : about 70 hours
Texture Wad used        : Quake101
Compile machine         : P-133, 32 MB RAM, 2 MB Ciruss
Light Time (extra)      : 29 min 27 sec Minutes

VIS (-level 4) Time     : 4 hours 37 minutes 57 seconds
			  
Brushes                 : 847 

Models                  : 12

Textures                : 31

Average Leafs Visible   : 165

Remarks			: I would love to add some more things wich I had planned for this level, but I already had to reduce some Detail to avoid meeting Mr."Max Brushplanes" [g]. So you have to wait for one of my next levels to see the "Aquarium"- or the "Ladder"-effect.  
			  			  
__________________________________________________________________
HINTS
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First of all, learn the level. [g]

Jump the windows and try to reach the RL early on. :))
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______________________________________
WHATS NEW IN VERSION 1.1
--------------------------------------

Well, after playing with a friend for a few hours I discovered that the teleport jumps were a bit tough to perform for a "normal-skilled" player. Especially when in a close fight you could easily forget to jump a second time to avoid falling down. Its much simpler now.

Also there was one Arch wich was hide partially in the wall.


---------------------------------------
THINGS TO COME
---------------------------------------
Be prepared for INFECTION, my new single-player map wich will hit the net around christmas. It will be my first theme-bsp and will have new textures (by David Otwall), new monsters and some nice little tricks youll probably never saw before. :))

________________________________________________________________________________________
* Copyright / Permissions *

This level is freely distributable, but please dont use it as base for your level. I dont
like playing the same areas over and over again and so does the crowd. :))

If you put it on your web-page, review it or use it on a CD-release, please inform me asap.

Also I would be very interested to get some response. Its very depressing not to know what people think of your work.

Thanks guys and have fun!
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