Released: 9th Sept 1997 - 1st Release

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Title                   : Return To The Entryway
BSP Name                : PEEJ4.BSP
Author                  : PeeJ
Email Address           : paul.james@uea.ac.uk
Web Site                : www.sys.uea.ac.uk/~x9730796/
			  quake.perfect.co.uk/dmp/

Misc. Author Info       : If you ain't realised already, I'm
			  PeeJ, webmaster of the DM Pineapple.

Description             : Quake version of the Doom2 classic
                          deathmatch level MAP01, I've added a
                          few additions but nothing to alter
                          the play of the level. Try it, I
                          think you'll like it.

Additional Thanks to    : id for Doom, Quake, MAP, QBSP & QuakeC
			  Quake MAP Specs, Niklata               
                          
Additional Notes        : 2-4 player deathmatch level, try more
                          players if you like but it may get v.
                          crowded. Fast paced frag-a-thon. I did
                          not make this map because I can't make
                          maps of my own, I just love MAP01 and
                          thought a Quake version would be a good
                          idea.
                          
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* Play Information *

Single Player           : Use a bot
Cooperative Play        : No 
Deathmatch Play         : YES
Difficulty Settings     : No
New Sounds              : None
New 3D Models           : Nowt
New Demos               : Nothing
New QuakeC              : Narda

* MAP Information *

Brush Number            : 252
Entity Number           : 124
Texture Number          : 30
Extra LIGHT		: Yes
VIS level 4		: Yes
Transparent VIS		: No
Maximum r_speeds	: 400

* Construction *

Base                    : New level from scratch
Construction Time       : Dunno (10-12 Hours)
Build Time              : 6 mins (pentium133 16meg)
Editors used            : QuEasy 0.92
Known Bugs              : None

* Copyright / Permissions *

You MAY use this level as a base to build additional levels. Please give credit
to author if used to create other levels from this one, and it would be nice if
you could contact me first (so I can get a copy).

Please distribute this text file with the level. Thanks.