===============================================================================
Title                   : Water Treatment Plant
Filename                : plant.BSP
Version                 : final
Author                  : Ryan Armstrong
Email Address           : lryan@geocities.com

Other levels by author  : Various levels for Quake, Quake 2, and Descent 2 level.
                          If you're interested, come check out my web page at:
                          http://www.golden.net/~tnrarm

Description             : A level set in a Water Treatment plant, with surrounding Caverns.
                          In the plant proper, there are four rooms, a central room, rafters
                          above a watery cavern, and two elevator rooms.  In the caves, there
                          are two tunnels connecting various open caves, and the elevators.
                          There are also two upper sandy rooms, and one lower stone room, 
                          also filled with sand.

Installation		: Make A Directory under the ID1 directory called "maps".
	 		  Unzip the zip file into this newly created directory.

	 	          In quake bring down the console and use 
                          "changelevel plant" or "map plant" 

Additional Credits to   : id, and all the wonderful level editors who have inspired me.
                          You've done some great work, guys!
===============================================================================

* Play Information *

Game                    : Quake
Single Player           : No
Cooperative             : No 
Deathmatch              : Yes
Difficulty Settings     : No (why would I have them?)
New Sounds              : No
New Graphics            : Yes, several new textures
Demos Replaced          : No

==================================================
* Construction *

Base                    : None
Editor(s) used          : Worldcraft for the level, and ADQuedit for textures
Known Bugs              : Not that I've found.  Let me know if you find anything.
Build Time              : A few days, off and on.

Textures used           : A bunch from Descent 2

Compile machine         : P233, 32 MB ram
QBSP Time               : No clue
Vis Time (level 4)      : Ditto
Light Time (extra)      : See Above
Brushes                 : Unknown
Entities                : Unknown

===================================================
* Copyright / Permissions *

This level is (c) by Ryan Armstrong 1998.
You may put it on a CD or whatever, but make sure you ask me first!  Please don't sell it
or use it as a base for your own levels, the whole fun of level editing is making something 
NEW!

* Where to get this map *

My Homepage : http://www.golden.net/~tnrarm
ftp.cdrom.com and mirror sites.

