================================================================
Title                   : RocketFest1 '97
Filename                : rocketfest.qme
Author                  : homicide
Email Address           : hourselt@mci2000.com
Description             : RocketFest '97
                          
                          +small levels with only rocket launchers,
                          armor, and a powerup made for fast and
                          furious fragfests.
                          
                          +multiple maps titled "RFESTxyy" where 'x' is
                          the map number and 'yy' is the year.
================================================================

* Play Information *

Single Player           : Yes, I guess, not with chess, or while taking tests?
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction *

Base                    : idea from an old Doom2 map I made called RocketFest '96
Editor(s) used          : Quake Army Knife 3.0, at least that's what it SAYS...
Known Bugs              : none known but as soon as any are found I 
                          would like to know
Build Time              : 2-3 hours in mapwork, doesn't take long to compile

Comments                : This map MUST be played in deathmatch type 1,
                          or if you are running it on QuakeWorld,
                          deathmatch 3 would be perfect. If you play it
                          deathmatch 2, it will become dry too quickly.
                          
                          here are some player settings and the results-
                           2 : slightly interesting, no searching or
                          boredom
                          -4 : starting to get a little nuts
                          -8 : people run out of ammo or cannot find
                          any, creates                 very beautiful
                          flying blood effect
                          -16 : Houston, we have a problem
                          -32 : Houston, we have something here but I
                          can't stay alive         long enough to tell
                          if it's a problem
