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Title                   : Halls Of Darkness
Filename                : Rpdm7.bsp
Author                  : Dean Turner
Email Address           : rotpig@lis.net.au
Description             : Designed for 1on1 although slightliy larger
                          than a typical duel map with room to move in
                          most areas. The layout is simple with only
                          three main areas; A courtyard , a Satanic
                          Temple and a large square room which features
                          a tree model (made with the func_wall
                          entity). In between is a simple network of
                          halls. I spent much more time concentrating
                          on the visual appearanceof the map more so
                          than having a complex layout. The
                          architecture is styled gothic and thus fits
                          in well with the overall theme of quake. The
                          map supports about 2-5 players but any more
                          than 5 or 6 would be total chaos!
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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : Yes
QuakeC Patches          : No

* Construction *

Base                    : New map from scratch
Editor(s) used          : Quake Army Knife 4.02
Known Bugs              : The tree model can create havoc on low end
                          machines with the r_speeds jumping up very
                          high when this entity is on screen. If this
                          is causing a problem then cut the tree out
                          using a .bsp editor (delete the func_wall
                          entities that make it up). On a machine of
                          166mhz or over, this tree should not create
                          any problems.
Build Time              : About 5 days from a sketch on paper to the
			  finished article

Comments                : Other than the possible lag problem with the
                          tree entitiy, the map is bug free!
