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Title			: Chateau Kazi
Filename		: tomdm2.bsp
Author			: Thomas Vachuska (TomiKazi)
Email			: doobs@jps.net

Description		: This map consists of four major rooms - portraying
			  inside of a castle/chateau.  The main room has a 
			  split staircase and is interconnected with the other
			  rooms via fairly roomy hallways.  The quad is
			  located behind locked bars in a passage between the
			  two side rooms.  The level has the following
			  goodies: quad, ring, RL, GL, SNG, LG, armour and
			  mega health, few teleporters and a wind tunnel.

Thanks to		: id
			  Yahn Bernier, for the awesome BSP
			  DeadMeat for the great BSP tutorials

Testers			: geezer, Fruitcake, Blazer, Rael, Hack_Me_Up, Tobor,
                          gambit, Staplegun, Shafty Boy, Rocket_Man, Ozone,
                          Diablo, (and TomiKazi of course)

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* Other Info *

This map started as an experiment in trying to play with different
architectural elements.  The original idea of a double helix staircase (from
Chateau de Chambord) never made it in due to high brush count.  I realized
that I'd be ready with it shortly after Q2 release, so it probably won't get
much use, but I've gotten pretty good feedback on it so far and I did learn
quite a bit.  So now I'm off to kick some Strogg ass and then to design some
alien planet levels. :)


* Play Info *

Single Player		: No (just a start)
Cooperative		: No
Deathmatch		: Yes (10 start points, 4-15 players)
Difficulty Settings	: No
New Sounds		: No
New Graphics		: No
Sound Track		: None
Demos Replaced		: None
Source Included		: No

* Construction *

Base			: New level from scratch
Editor used		: BSP .86b
Known Bugs		: none known
Brushes			: 852
Construction Time	: 2 weeks


The file, tomdm2.bsp, may only be distributed provided this text file
remains intact and accompanies the tomdm1.bsp file.  This map may not be sold
or distributed without prior _written_ consent from the author.
