 03/03/97
================================================================
Title                  : The Warehouse District
Filename               : wh3.bsp
Author                 : realistik (Gene Jones) of Clan SinTheTiK
Email Address          : real@dok.org
Misc. Author Info      : Ummm...I built Doom/DoomII levels, and I finally 
                         learned how to play with the mouse!!! :)
                          
Description          : This is a Deathmatch level for Quake. There are two 
                      warehouses, two vacant lots, and a couple of smaller
                      buildings. Start somewhere and frag your way out.
                      In all the testing, the fragging's been fast and 
                      furious, so it should be pretty enjoyable. This map is
		      the "sequel" to DOTD.BSP, which I released last fall.
		      It is the second in a trilogy of levels, but I'm not 
		      sure if I'm gonna build the other map or not. (I can't
		      find my pages with the maps on 'em :( )

Additional Credits to   : The entire Quake editor community, most notably
                          Ben Morris. The entire cast and crew of "From
			  Dusk Til Dawn". #QuakeEd on EFnet circa 9-96.
                          And id Software for QUAKE!
================================================================

* Play Information *
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build time              : About six months :P
                          Built in about 5 hours with QBSP, LIGHT -extra,
 			  and VIS -level 4
Editors used            : Notepad, QBC, UltraEdit-32,3 different versions of
			  Quest, which caused the 4 month hiatus, and finally,
			  Worldcraft, which let me finish it off. (whew!)
Known Bugs              : Despite the VIS -level 4, you can still see gray 
			  spots in two places, under the ramp in the first
			  warehouse, and when you're near the top of the lift
			  on the second warehouse.
Installation and play   : Put wh3.bsp in Quake\id1\maps. When in Quake, bring
			  down the console and type "map wh3" (without the 
			  quotes). N Joy!

* Copyright / Permissions *

You MAY distribute this map, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and get my permission.

* Where to get this map *

Definately on ftp.cdrom.com / www.cdrom.com, I'm not sure if I'm upping it 
anywhere else at the moment. 

