**** This map designed for the TeamFortress v2.6 quakeC mod **** 
2/10/98 
======================= Map Information ======================== 
 Title :  Bobville
 Filename :2bob1.zip
 Author :Scott Gilles  (joe bob)
 Email :segille@rs6000.cmp.ilstu.edu
 Description :TeamFortress v2.6 Quake Map


======================= Play Information ======================== 

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
 Single Player :    No
 Cooperative :      No
 Deathmatch :       No
 TeamFortress :     Yes
 Difficulty Settings :  No
 New Sounds :       Yes
 New Graphics :     No
 New Models :       No
 New Music :        No
 Demos Replaced :   None
 Level vised for GL :   Yes


======================= Construction ======================== 

 Base :          Fresh start. 
 Editor(s) and Utilities used :   WorldCraft, EntEd, Quark 
 Known Bugs :       None known. 
 Construction Time :    1.5 weeks 
 Build Time :            30 minutes 
 Build Computer :   P133, 64 megs RAM 
 Vis Level 4 :       600 secs 
 Light :              200 secs 


======================= Installation ======================== 

 This archive contains 8 files.


             -2bob1.txt
                   You are reading it now.

             -2bob1.bsp
                   The map file. Place it with you other TeamFortress
                         maps.

             -dam1.wav, gotime.wav, poontang.wav, spoon.wav, twgiggle.wav, yeahbaby.wav
                         This goes in your fortress/sound directory.


======================= Game Play ======================== 

Details:

It is capture the flag style map, with the following objectives:

The blue team must capture the red flag from the back left side of the enemy 
base, and take it to the corner of the room with the water hole in the blue base.

The red team must capture the blue flag from the back left side of the enemy 
base, and take it to the corner of the room with the water hole in the red base.

Each team must try prevent the opposing team from achieving their objectives.

If the flag carrier is killed, they drop the flag to the ground where it remains
for 30 seconds after which it returns.  Unlike standard CTF,
team members cannot return the flag by running over it.

When the flag is captured, the person who captured it has Quad damage for 10 seconds



======================= Misc Information ======================== 

Thanks go out to TFS for making TeamFortress, id software for Quake.
And all the guys that helped me out with questions!! 
This is my first quake map.  Pleas send me any ideas / criticisims.

(c)copyright 1997 by Scott Gilles
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY
PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY
PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED
TO
OTHERS ONLY IF THE ABOVE MENTIONED THREE (8) FILES ARE INCLUDED IN THE
ZIP. 
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT 
YOU MUST ASK.
email: segille@rs6000.cmp.ilstu.edu