# auto-generated text file
# filename: 2mfield3.bsp
# date: Mon Nov 10 14:33:31 CET 2014
# modification: team fortress (2 teams)

# required wav files:
sound/speech/captured.wav (custom)
sound/speech/taken.wav (custom)
sound/weapons/pkup.wav (quake shareware)

# required mdl files:
progs/backpack.mdl (quake shareware)
progs/invisibl.mdl (quake shareware)
progs/invulner.mdl (quake shareware)
progs/quaddama.mdl (quake shareware)
progs/tf_flag.mdl (fortress)

# textures used:
#default
#slime1
+0beam_h6
+1beam_h6
+2beam_h6
+3beam_h6
arrow_m
baselt_whte
bflood
bflor3_1
bflor6_6
bizdoor4_2
bizdoor4_3
bmark
ctf01
ctf02
ctf06
ctf07
ctf08
g_sfloor5
g_sfloor7
geowal_10
iktcr01a
iktcr01b
iktcr01c
iktcr02c
iktcr04c
iktcr05a
iktcr05b
iktkfl01
iktkpn05b
iktkpn07
iktkpn09
iktkpn10
iktkpn11b
iktkpn12b
iktkpn16
iktkpn18b
iktksp01
iktksp02
iktpw04b
iktwl01
iktwl02
image13
metal2_1_
metal35_1
metal3_1___
metal8_1
metl10_2
mmetal1_6
palmet14_4
palmet3_1
plat_stem3
plat_top1
plnlight
rflood
rmark
rocks19_1
sfloor4_6
sky1
stflr1_4
stflr1_5
tech02_3
wmtal9_1
