**** This map designed for the TeamFortress v2.6 quakeC mod ****
10/11/97
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Title                   : Strongholds
Filename                : 2strong.bsp
Author                  : David Paxson
Email Address           : civid@hotmail.com
QW                      : civid
Description             : TeamFortress v2.6 Quake Map
===============================================================

* Play Information *

This map does not work properly without the 
TeamFortress v2.6 or higher QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress

Single Player           : No
Cooperative             : No
Deathmatch (2-32)       : Yup, Team DM only
TeamFortress (2-32)     : 32 people.  A must.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No  
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : From scratch
Editor(s) used          : Worldcraft 1.5b (Registered)
Known Bugs              : Might be some vis probs (my first map)
Build Time              : Bout a month
Light                   : (Extra)bout 2 hours
RVis                    : (Level 4) about 8 Hours (Transparent Water Vis)

* Revison History *

Aug, 15, 1997 - I was bored, Summer was hot.  Had a cool level idea

Aug, 16, 1997 - After spending 3 hours...  I got the floors done =]

Aug, 18, 1997 - decided to stick a Hill in the middle with some cute little
                water type mote things.  Yay =]

Aug, 19, 1997 - started on the base, Got the basic layout done

Aug, 21, 1997 - Finised the map.  Then thought to my self "How the hell
                do I make this work in TF?"  Gave up on the map.

Nov, 2, 1997 - Showed kruruk[LOL] my level, told me about the world of "Ents"
               Started the map again

Nov, 3, 1997 - THE ENTS WORK.  THE MAP WORKS. YAY!

Nov, 5, 1997 - Decided to stick cute little nuke-able tree in the map.  They
               No work, So they go bye bye, I think I left one in.

Nov, 6, 1997 - Map Totally done.  Yay.  Gib away.