**** This map designed for the TeamFortress v2.9 quakeC mod ****

Text file created 20:11 26/10/99

This is a revision of Accel2k, updated to fix the first spawn
point when you enter the level (the player kept falling into
the slime) as well as a couple other small updates too
insignificant to mention.

- Voo

If you never downloaded the original Accel2k.zip (shame on you),
here's the readme from it, with a few updates:

-----------------------original readme--------------------------

**** This map designed for the TeamFortress v2.9 quakeC mod ****

! Server Admins - please turn on Grappling Hook for this map

=======================Map Information==========================

Title: Accelerator 2000
Filename: Accel2k.zip (Now Accel2kr.zip)
Author: [EQ] Voodoo
Email: voodoo@earthquakers.org
ICQ: 2539612
IRC: #fortress.uk.eq on irc.uk.quakenet.eu.org
WWW : http://www.earthquakers.org <> Home of Clan EarthQuakers
Description: TeamFortress v2.9 Quake Map

Additional Credits to: Gjermund Jensvoll for the original accel.bsp,
TFS for TeamFortress, ID Software for Quake and all of Clan
EarthQuakers for being such nice peeps.

=======================Play Information=========================

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : Yes
New Graphics : No
New Models : No
New Music : No
Demos Replaced : None
Level vised for GL : Yes

========================Construction============================

Base:	Fresh start
	Layout taken from Accel.bsp
Editor(s) and Utilities used:	Worldcraft, EntEd, VIS,	Arghlite,
                              BSP2Wad, QBSP
Known Bugs:	None
Construction Time: 7 hours
Build Time: 12 seconds
Build Computer: Pentium I 166mhz, 48Mb
Vis Level 4: 92 seconds
Light: 96 seconds

========================Installation============================

This archive contains 7 files.

-accel2k.txt: You are reading it now.
-accel2k.bsp: The map file. Place it with you other TeamFortress maps.
-tf_flag.mdl: This goes in your fortress/progs directory.
-qpi.mdl: This goes in your fortress/progs directory.
-backpack.wav: This goes in your fortress/sound/misc directory.
-cap.wav: This goes in your fortress/sound/misc directory.
-flaget.wav: This goes in your fortress/sound/misc directory.

==========================Gameplay==============================

This is a four team TeamFortress CTF map.

Each team must defend their flag and base against enemys, and
similarly must attempt to gain entry to enemy bases and steal
enemy flags. Each base consists of one very small two-leveled
fort, situated above a pool of bubbling slime. If the server
you are playing on has the Grappling Hook enabled, you will
be able to "Grapple" your way over to the other base as well!
There are also other ways to get between bases. Be creative.
In the center of the map on a small platform is a megacharge.
This will give you 20 seconds of invulnerability, quad and
invisibility. In each base on the lower level is one backpack,
which dispenses ammo, armour and health. Each team must retrieve
enemy flags from either of the enemy bases to score. Each team
has their own flag to defend, and hence three flags to capture.
Your flag is kept on a coloured pedestal on the upper deck of
your base. Defend this! *Don't* let any players from other teams
even get near it! There is another white pedestal on your upper
deck. This pedestal is your "capture point", so called because
you "capture" enemy flags here (d'oh!). This is how your team
scores points - a player from your team must infiltrate either
of the enemy bases, grab their flag, and somehow get home in
one piece, then cap the flag at the cap point.

Point System:

+2 frags and +2 team score for each capture of an enemy flag.

=========================Legal Stuff============================

(c)copyright 1999 by Voodoo (Nicholas Chase Grey)

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITIES WITHOUT
MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT
MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE
TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED SEVEN (7) FILES ARE
INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU
WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT
YOU MUST ASK.

email: voodoo@earthquakers.org
irc: irc.uk.quakenet.eu.org:6667, #fortress.uk.eq 

================================================================

--------------------end of original readme----------------------

End of text file.