**** This map was designed for the TeamFortress v2.6x quakeC mod ****
11/15/97
================================================================
Title                   : The Big Box
Filename                : bigbox1.zip
Author                  : Steve Mattson (Delbert the Mad)
Email Address           : ssmattson@pcgs.org
Description             : TeamFortress v2.6x Quake Map

               Check out the TeamFortress homepage at:
               http://www.planetquake.com/teamfortress

	       Check out the PC Gamers Society homepage at:
	       http://www.pcgs.org
================================================================
* Mod Information *

This map does not work properly without the latest TeamFortress QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : Yes (Thank you 3wave and Robin Hood)
New Graphics            : Wedge modified the Flag Skin a bit to display 
			  the PCGS acronym.
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Started from scratch, original
Editor(s) used          : Worldcraft Shareware, EntEd Shareware
Known Bugs              : None.  Please email me if you find some.
Build Time              : It was whipped up real fast one week.  The 
                          fine tuning came months later.  The full 
			  compile time is about 15 minutes.

Thanks to               : Id, Team Fortress Software,  and the PCGS 
			  Crew who have served as my inspiration, playtesters
			  and fodder, my wife for putting up with my
			  map making obsessions.

Revisions		: None yet in the public issue.

* Setup *

File Location		: Put the .bsp file in your fortress/maps directory
			  Put the .wav files in the following locations
				quake/fortress/sound/pkup.wav
				quake/fortress/sound/armor1.wav
				quake/fortress/sound/misc/flagtk.wav
				quake/fortress/sound/misc/flagcap.wav
			  Put the .mdl files in your fortress/progs directory

* Game Information *

Simple Game Play	: The map works exactly like Threewave Capture the
			  Flag, with slightly lower scoring.  You must take
			  the enemy flag to your touch pad, but your flag
			  must be present to score.  The only healing on the 
			  level (beside medics) is by dipping in the cool 
			  looking pool in the middle of the map.

Detailed Map Info:


1 frag, 1 point (duh).
Capture the enemy flag: 2 team points. 5 points for the capturing player.
Return your flag after killing the flag carrier: 2 points

* Contact Information *

Send questions, comments and criticism to: ssmattson@pcgs.org

If you live in the Central Washington State area and are interested in the 
PC Gamers Society, contact wedge@pcgs.org or joker@pcgs.org or see our Web Site at:

http://www.pcgs.org

Steve Mattson (Delbert the Mad)