**** This map designed for the TeamFortress v2.9 quakeC mod ****

Text file created 22:35 02/08/99

=======================Map Information==========================

Title:			Blood Citadel
Filename:		blcit1.zip
Author:			Wils
Email:			edge@earthquakers.org
ICQ:			4758249
IRC:			#fortress.uk.eq on irc.uk.quakenet.eu.org
Description:	TeamFortress v2.9 Quake Map

Maps by the same author:

- Aztec1
- 2Night1
- 2Small1
- 2Night2
- Toxin1 (never released)
- Aztec2
- AzArena1*
- BlArena*
- LasArena*
- EQDuel1
- WCore1

* Maps for a TF Soldier Arena mod which hasn't been released
  yet as far as I know :)

=======================Play Information=========================

This map does not work properly without the TeamFortress QuakeC
patch, which can be downloaded from
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

Single Player:			No
Cooperative:			No
Deathmatch:				No
TeamFortress:			Yes
Difficulty Settings:	No
New Sounds:				No
New Graphics:			Yes ('borrowed' from the Zerstorer mod)
New Models:				No
New Music:				No
Demos Replaced:			None
Level vised for GL:		No

========================Construction============================

Base:							Fresh start
Editor(s) and Utilities used:	Worldcraft, EntEd, rVIS,
								Arghlite, BSP2Wad, wQBSP,
								Wal2Wad, TextPad, WinTop
Known Bugs:						Captured flags only appear once
								someone on the server has 
								respawned :)
Construction Time:				3 evenings
Build Time:						140 seconds
Build Computer:					Celeron 300a o/c to 374mhz, 64Mb
Vis Level 4:					471 seconds
Light:							452 seconds

========================Installation============================

This archive contains 4 files.

		- BlCit1.txt	You're reading it now.
		- BlCit1.bsp	The map file.
						Put it in fortress/maps
		- backpack.wav	Put this in fortress/sound/edge
		- cap.wav		 "   "    "         "

You can extract all of them at once to your fortress directory
and it should place them in subdirs accordingly.

==========================Gameplay==============================

This is a TeamFortress Capture and Hold style map.

There are two teams to this map, Blue and, rather predictably,
Red :)

The map consists of 2 team bases connected to a main section by
a series of courtyards, hallways and platforms.
To score points, you must take your flag to the platform in the
centre section. Once captured, your team then defends the 
capture point from the other team, who are trying to capture
their own flag there.

Scoring:

- 10 points per capture
- 5 points there after for every 20 seconds you hold the capture
  point.

Notes:

- Flag carriers move at half normal speed
- The capture point area contains two resupply packs
- Snipers are limited to 2 per team

==========================Misc Info=============================

This release is more of a test of the whole Capture and Hold 
style gameplay, rather than a proper map as such. If it works
(and people enjoy playing it) I'll do a decent version with 
slightly less bland textures :)
I may also add some other features I've been fiddling about
with, such as having the team in control of the capture point
respawn in that general area, or having the team NOT in control
respawn in random places throughout the map to prevent camping
of their base (which may prove a problem since the flag carrier 
moves at half speed).
See info at top for where to send any feedback etc :)

- Wils

=========================Legal Stuff============================

(c)copyright 1999 by Wils (Matt Wilson)
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITIES WITHOUT
MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY
PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE
TRANSFERED TO OTHERS ONLY IF THE ABOVE MENTIONED FOUR (4) FILES
ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP
PROJECT YOU MUST ASK.

email:	edge@earthquakers.org
irc:	irc.uk.quakenet.eu.org:6667, #fortress.uk.eq 

================================================================

End of text file.