**** This map designed for the TeamFortress v2.8 quakeC mod ****
================================================================
Title                   : Battle Complex
Filename                : Bplex1
Author                  : Craig Hauser (Blog)
Email Address           : blog@hotmail.com
Maps I made		: 2HNiC1, Bplex1, Engp1
Description             : TeamFortress v2.8 or better Quake Map

Additional Credits to   : Makers of TeamFortress, QED, QME, ID software 
			  for making Quake, and anyone who tested map.

================================================================

* Play Information *

This map does not work properly without the 
TeamFortress v2.8 QuakeC patch, which can be downloaded from 
http://www.planetquake.com
or from ftp.cdrom.com

Single Player           : Only for testing
Cooperative             : No
Deathmatch              : No (has team start places only)
Team Fortress		: YES (has 16 start postions)
Difficulty Settings     : No
New Sounds              : Yes pqr.wav
New Graphics            : Yes pqr2.mdl
Demos Replaced          : None

* Construction *

Base                    : Used my previous map(2HNiC1) as base.
Editor(s) used          : Qed, Qme, and Sound Recorder
Known Bugs              : After 10 caps, a secret thing activates. A 
			  result of the activation causes the hwguy to 
			  not fire the assult cannon normally.
Total Build Time        : 1697 seconds (over 28 min)
BSP                     : 149 seconds
LIGHT                   : 1074 seconds (extra)
VIS                     : 474 seconds (level 4)
GL support		: YES!!!! Clear water kicks ASS!

* Game info *

	To start place pqr2.mdl in your quake\fortress\progs.  Next place
pqr.wav in your quake\fortress\sounds\items.  Last put the Bplex1.bsp and
this txt file in your quake\fortress\maps directory.

	This is a 2 team capture-the-flag style map.  Team 1 and team 2 
have their own base, at opposite ends of the map. There are 4 ways into
each others bases. The underwater tunnel which has rubble that needs 
to blown with a detpack, The main entrance, the cart that goes between 
sniper nests, and finally the bridge which connects to the ramp room 
of each base. In the hall to the bridge is another hall that breaks off
and leads to a lava pit.  There is a switch which is activated by home 
team and enemy engineer (hit with spanner).  This hall leads to the Key
and the special room (see below).

	The special room is quite neat.  There are 4 pipes.  When you detpack 
those pipes some of the lights in that base turn off.  One pipe turns off the 
ramp room lights, another turns off the lights in the hall to key, another 
turns off the lava room lights, and another turns off the respawn room lights
(NOTE: not all lights turn off, you have to see somewhat)  They can be 
restored if you hit the pipe with spanner.  And dont forget, the door is a 
home team door but a enemy spy can also open it.  For each pipe blown the 
demoman gets 2 frags.  The engineer just gets the lights back on :)

	The objective is to infiltrate the enemy base, take the enemy key 
which is in their basement. The key must then be taken to your 
basement and placed on the caution pad. The team who captures receives 
10 frags and the person who captured gets an extra 5 frags. I did this 
to encourage people to capture the key.

	Any team who captures the enemy key 10 times will receive a bonus,
this you will have to wait and see what it is!

	There are resupply points on different levels of each fort, these 
only activate for the owners of the fort.  In the respawn room there is a
resupply place.  There is also 5 bars,  inbetween each is a place to get 
the TF armor(kevlar->bullets, wooden->nails, blast->explosives, asbestos->fire,
and shock->electricity).

	NOTE: There are 2 secrets in this map (mabye more, I'm not telling)
Anyway, there is the "Mega Charge" It give you 15 seconds of Invunerability, 
Invisibility, and Quad dammage.  Next there is "Mega Armor" Which combines 
the effects of the armor between the bars in the Respawn Room.

N.B. The grappling hook has been removed in this level.

	If you notice any problems or major things that need to be changed, feel 
free to email me (blog@hotmail.com) also if you like the level or just want
to know how I did anything, I will be glad to tell.

* Legal stuff *

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS.  THIS MAP SHALL BE AVAILABLE 
FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE 
ABOVE IS FOLLOWED.  FOUR (4) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER 
FILES TO THE ZIP WITHOUT MY PERMISSION.  IF YOU WISH TO USE PORTIONS OF THIS 
MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.